llResetOtherScript

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Revision as of 14:51, 26 November 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llResetOtherScript( string name );

Resets script name

• string name a script in the inventory of the prim this script is in

On script reset...

  • The current event/function is exited without further execution or return.
  • All global variables are set to their defaults
  • The event queue is cleared, and recurring events are stopped.
  • The default state is set as the active state

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
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Examples

integer menu_channel = -2345;

default
{
	state_entry(){
		llListen(menu_channel, "", "", "");
	}
	
	touch_start(integer total_number){
		llDialog(llDetectedKey(0), "Reset database script?", ["Yes", "No"], menu_channel);
	}

	listen(integer channel, string name, key id, string message){
		if (message == "Yes"){
			llSay(0, "Reseting script...");
			llResetOtherScript("Database_script"); // The script must be in the same prim and doesn`t have to be active
		} else
			llSay(0, "Operation canceled");
	}	
}

See Also

Functions

•  llResetScript
•  llGetScriptState
•  llSetScriptState

Deep Notes

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Signature

function void llResetOtherScript( string name );