Difference between revisions of "LlSetBuoyancy"
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Wayl Sodwind (talk | contribs) (Example) |
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*Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim. | *Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim. | ||
|constants | |constants | ||
|examples | |examples=Makes to fly an object (e.g. a red balloon)<pre> | ||
default | |||
{ | |||
state_entry() | |||
{ | |||
llSetStatus(STATUS_PHYSICS, TRUE); | |||
llSetBuoyancy(1.05); | |||
} | |||
} | |||
</pre> | |||
|helpers | |helpers | ||
|also_functions | |also_functions |
Revision as of 13:05, 3 April 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetBuoyancy( float buoyancy );122 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Set the tasks buoyancy
• float | buoyancy |
if (buoyancy == 0.0) disables
if (buoyancy < 1.0) sinks
if (buoyancy == 1.0) floats
If (buoyancy > 1.0) rises
Caveats
- Wind can cause the prim to drift.
- Unlike some other characteristics, this is cancelled if the script that set buoyancy is removed from the prim.
Examples
Makes to fly an object (e.g. a red balloon)
default { state_entry() { llSetStatus(STATUS_PHYSICS, TRUE); llSetBuoyancy(1.05); } }