llSetForce
Revision as of 10:01, 22 April 2009 by Strife Onizuka (talk | contribs)
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Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the script is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE uses local axis, if FALSE uses region axis. |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {
touch_start(integer i) { llSetStatus(STATUS_PHYSICS, TRUE); llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY! }}</lsl>
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |