Difference between revisions of "LlSetRemoteScriptAccessPin"

From Second Life Wiki
Jump to navigation Jump to search
Line 10: Line 10:
|examples
|examples
|helpers
|helpers
|also_functions={{{!}}
|also_functions={{LSL DefineRow||[[llRemoteLoadScriptPin]]|Used to load a script into a remote prim}}
{{LSL DefineRow||[[llRemoteLoadScriptPin]]|Used to load a script into a remote prim}}
{{!}}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 15:15, 22 February 2007

Summary

Function: llSetRemoteScriptAccessPin( integer pin );

Allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it is passes the correct pin and the prim is set mod.

• integer pin zero disables, non-zero enables.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Functions

•  llRemoteLoadScriptPin Used to load a script into a remote prim

Deep Notes

Search JIRA for related Issues

Signature

function void llSetRemoteScriptAccessPin( integer pin );