llSetScale
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Summary
Function: llSetScale( vector scale );47 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the scale of the prim according to scale
• vector | scale |
x, y & z components of scale need to be in the range [0.01, 10.0], if they are out of the range they are rounded to the nearest endpoint.
Caveats
This function only changes the scale of the prim that the script is in. Not the entire object. Does not work in a physical prim.
Examples
<lsl> //A basic door that opens and closes when an avatar collides with it. //Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)... //But, it works. vector startingSize; default {
state_entry() { startingSize = llGetScale(); } collision_start(integer i) { llSetScale(<.1, .1, .1>); //Shrink llSetPos(llGetPos() + <0,0,10>); //Hide us llSetTimerEvent(3); } timer() { llSetTimerEvent(0); llSetScale(startingSize); //Go back to normal size llSetPos(llGetPos() - <0,0,10>); //And where we started }
} //Code by Xaviar Czervik.
</lsl>See Also
Functions
• | llGetScale | – | Gets the prims size | |
• | llSetPrimitiveParams | – | Sets prims attributes | |
• | llGetPrimitiveParams | – | Gets prims attributes |