Difference between revisions of "LlSetSoundQueueing"
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(I didn't know it was a prim property. I suspect the queue limit is a client limitation but I have no evidence to support that.) |
(The next question, if you strip all scripts from the prim and then add a new script, does sound queuing survive? Does it survive take and rez?) |
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|p1_type=integer|p1_name=queue | |p1_type=integer|p1_name=queue | ||
|func_footnote | |func_footnote | ||
|func_desc= | |func_desc=Set whether attached sounds wait for the current sound to finish. If '''queue''' is [[TRUE]], queuing is enabled, if [[FALSE]] queuing is disabled. Sound queuing is disabled by default. | ||
|return_text | |return_text | ||
|spec | |spec |
Revision as of 07:15, 15 May 2009
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetSoundQueueing( integer queue );208 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Set whether attached sounds wait for the current sound to finish. If queue is TRUE, queuing is enabled, if FALSE queuing is disabled. Sound queuing is disabled by default.
• integer | queue | – | boolean, TRUE enables, FALSE disables (default) |
Caveats
- It appears that only two sounds can be queued at a time.
- Sound queuing is a property of the prim, not the script. It can be activated and deactivated by any script in the prim.
Examples
<lsl> default {
state_entry() { llPreloadSound("SoundName1 as a string if sound is in prim inventory or UUID of sound"); llPreloadSound("SoundName2");//This loads the sounds into all in range viewers and cuts delay between sounds. } touch_start(integer detected) { llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended. //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last. //Can be set anywhere withing the script (if within an event it will activate when the event is triggered. llPlaySound("SoundName1", 1.0); llPlaySound("SoundName2", 1.0); }
}
</lsl>See Also
Functions
• | llLoopSound | |||
• | llLoopSoundSlave | – | Plays a sound attached. |