Difference between revisions of "LlSetVehicleType"
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|p1_type=integer|p1_name=type | |p1_type=integer|p1_name=type | ||
|func_footnote | |func_footnote | ||
|func_desc= | |func_desc=Sets the vehicle type to one of the default types. | ||
|return_text | |return_text | ||
|spec | |spec | ||
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{{!}}- | {{!}}- | ||
{{!}}{{LSLG|VEHICLE_TYPE_NONE}} | {{!}}{{LSLG|VEHICLE_TYPE_NONE}} | ||
{{!}} | {{!}} | ||
{{!}}0 | {{!}}0 | ||
{{!}}- | {{!}}- |
Revision as of 20:45, 20 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetVehicleType( integer type );232 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the vehicle type to one of the default types.
• integer | type |
Flags | Description | Value |
---|---|---|
VEHICLE_TYPE_NONE | 0 | |
VEHICLE_TYPE_SLED | Simple vehicle that bumps along the ground, and likes to move along it's local x-axis. | 1 |
VEHICLE_TYPE_CAR | Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events. | 2 |
VEHICLE_TYPE_BOAT | Hovers over water with lots of friction and some angular deflection. | 3 |
VEHICLE_TYPE_AIRPLANE | Uses linear deflection for lift, no hover, and banking to turn. | 4 |
VEHICLE_TYPE_BALLOON | Hover, and friction, but no deflection. | 5 |