MMOX/SL assets

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Revision as of 16:11, 26 April 2009 by SignpostMarv Martin (talk | contribs) (→‎Textures: adding terrain)
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Asset Type Component Inert Rezable UI
Primitive Yes No Yes Yes
Objects No No Yes Yes
Textures Yes Yes Yes Yes
Animations Yes No Yes No
Notecards Yes Yes No Yes
Scripts Yes No No Yes
Gestures Yes No Yes Yes
Body Parts Yes No Yes No
L$ No Yes No Yes


Primitives

Prims are meshes, mostly 3D, although Sculpted Prims can be 2-dimensional.

Objects

Objects are formal groups of prims, linked to each other, with one prim in the object set defined as "root"

Objects used to have the ability to group themselves in a slightly less formal way via Joints


Textures

Textures are raster images.

Sculpted Prims

Sculpted prims require a specially formulated texture in order to be "sculpted".

Photos

SL Inventory seems to make a distinction between textures and Photos (images saved to file of what the viewer was rendering at a given moment in time).

Animations

Animations are supported by composting each frame of an animation sequence into a single tile.

Terrain

Terrain can be uploaded as a 13 channel RAW file, although currently only the RGB channels are used to affect terrain.

  • Red : Height field
  • Green : Height field multiplier
  • Blue : Water table (Second Life currently only supports a single, sim-wide water table, although adjacent regions can have their water table at different altitudes)

Sounds

Animations

Notecards

Plain text documents that can have other assets embedded within them.

Scripts

LSL code in a plain text file for editing. Scripts can only "run" while existing in a prim's inventory, though they can be stored in a non-running state in both prim and Resident inventories.

Gestures

Gestures can have sounds and animations applied to them.

Body Parts

Body parts can have textures applied to them.

L$

Linden Dollars are used to enable commerce in Second Life.


See Also

MMOX/SL entity properties