Difference between revisions of "Mesh"

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The Mesh Project Viewer is a chance for all Second Life Residents to try an early implementation of ''mesh import'', an upcoming feature that enables creators to model objects using external tools and bring them into Second Life. To participate:
Mesh is a new capability to bring models, known as meshes, created in other applications into Second Life. Mesh is available on the aditi developer grid initially, and will be available to all residents after the open beta period is concluded.
# [[Mesh/Upload_overview#Installation|Download and install the mesh project viewer]] (as of 2011 February, 14 a [http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html Mesh Development viewer build] is required. The "stable" Mesh Viewer is out of date and will provide invalid results).
== Getting started ==
# Enable your account on our Aditi grid (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).
# Download the '''Mesh Import Project Viewer''' from Second Life's [[Linden_Lab_Official:Alternate_Viewers#Second_Life_Project_Viewers | Alternate Viewers page]].
# Connect to an appropriate [[Mesh/Mesh regions | mesh-enabled region]].
#: Look for the '''Mesh Import Project Viewer''' installer in the '''Second Life Project Viewers''' section.
#: '''Note''': Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
# Import your SL account to Aditi (see [[Preview_Grid#Updating_Your_Account_on_Aditi|Updating Your Account on Aditi]] for instructions).
# Install and run the Viewer.
# Logging in takes you to the '''Aditi''' grid.
#: If for some reason you do not arrive on the Aditi grid automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select '''Aditi'''.
# Go to region [secondlife://Aditi/secondlife/Mesh%20City/233/163/56 Mesh City] or any of the other [[Mesh/Mesh regions|Mesh-enabled regions]].
#: Note that Mesh City and its variants can get overloaded with Residents during peak hours, which may impact performance. You may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.


Detailed instructions on downloading and installing the mesh beta Viewer are on [[Mesh/Setup | the setup page]].


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{{KBvideo|wel81CfKgRw|480|380|type=youtube}}

Revision as of 10:44, 24 June 2011

KBnote.png Note: These pages are currently undergoing renovation; expect to see a lot of information moved and/or updated. Check back soon for updates!
Status Mesh Project Viewer


Mesh is a new capability to bring models, known as meshes, created in other applications into Second Life. Mesh is available on the aditi developer grid initially, and will be available to all residents after the open beta period is concluded.

Getting started

  1. Download the Mesh Import Project Viewer from Second Life's Alternate Viewers page.
    Look for the Mesh Import Project Viewer installer in the Second Life Project Viewers section.
    Note: Be sure not to install the project Viewer in the same folder as your existing Viewer 2 installation, or you will likely get a "application failed to initialize properly" error upon startup.
  2. Import your SL account to Aditi (see Updating Your Account on Aditi for instructions).
  3. Install and run the Viewer.
  4. Logging in takes you to the Aditi grid.
    If for some reason you do not arrive on the Aditi grid automatically, type CTRL+SHIFT+G on the login screen to bring up the grid selector pulldown and type or select Aditi.
  5. Go to region Mesh City or any of the other Mesh-enabled regions.
    Note that Mesh City and its variants can get overloaded with Residents during peak hours, which may impact performance. You may want to check the Mesh Sandboxes if you're having trouble logging into Mesh City or if everything there looks like large triangles instead of meshes.


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Feedback

We would love to hear your feedback on any part of the mesh project. The primary means of giving feedback is by filing bugs, but you can also participate in our forums:

Downloads

Mesh/Project Viewer Downloads

Miscellaneous Articles

QA and Bugs