PRIM ALPHA MODE MASK

From Second Life Wiki
Revision as of 16:26, 20 June 2014 by Maestro Linden (talk | contribs) (Created page with "{{LSL Constant |type=integer |name=PRIM_ALPHA_MODE_MASK |value=2 |desc=Used with PRIM_ALPHA_MODE. Prims faces set to this type render as either completely opaque or completel…")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

Constant: integer PRIM_ALPHA_MODE_MASK = 2;

The integer constant PRIM_ALPHA_MODE_MASK has the value 2

Used with PRIM_ALPHA_MODE. Prims faces set to this type render as either completely opaque or completely transparent on a per-pixel basis. Pixels which are less opaque than the specified mask_cutoff are rendered as completely transparent, and the rest are rendered as fully opaque.

Related Articles

Deep Notes

Search JIRA for related Issues

Signature

integer PRIM_ALPHA_MODE_MASK = 2;