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  • * [12:10] [[User:Bato Brendel|Bato Brendel]]: a log added to this to see the exact error would be probally a good ide * [12:12] [[User:Bato Brendel|Bato Brendel]]: well its how I found the shader compile problems in the past and other
    27 KB (3,956 words) - 14:50, 24 November 2008
  • [[User:Bato Brendel|Bato Brendel]] 19:27, 9 December 2010 (UTC) Bato Brendel
    4 KB (677 words) - 11:25, 27 July 2016
  • | Bato Brendel: | Bato Brendel:
    74 KB (10,051 words) - 16:22, 8 April 2008
  • | Bato Brendel: | Bato Brendel:
    79 KB (10,895 words) - 17:46, 15 April 2008
  • | style="white-space:normal;"|Oh, Bato solved that, you have to script the track, to play with its Taper ...ite-space:normal;"|The Collision sounds like Prim Seam Bump, of which Bato Brendel is the expert.
    54 KB (7,248 words) - 17:38, 30 October 2008
  • ...ndel|{{#ifexist: User:Bato Brendel|[[User:Bato Brendel|Bato Brendel]]|Bato Brendel}}}}
    129 KB (16,086 words) - 07:27, 4 December 2010