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  • |func_footnote=You will have GRATUITOUS AMOUNT OF ENERGY! |caveats=ENERGY FOR MEN, MENERGY! MAN ENERGY!
    678 bytes (94 words) - 22:14, 23 May 2014
  • Basically it is a measure of how much energy is conserved on a collision. A restitution of 1 would be complete conservation of energy and 0
    1 KB (175 words) - 11:48, 30 November 2011
  • *The effectiveness of Push is modulated by the amount of [[Energy|script energy]] available. ...plemented in the Havok4 project and reveals some of the details of how the energy budget affects the final Push magnitude.
    2 KB (345 words) - 11:46, 15 August 2023
  • ...is is NOT implemented, or even officially in the schedule, but I've posted it here as reference when talking about how llPushObject() cannot be fixed and // distance at which the energy use of a push increases beyond (the
    5 KB (599 words) - 10:47, 15 August 2023
  • ...buoyancy''' is < 1.0, the object sinks <br/>when '''buoyancy''' equals 1.0 it floats <br/>when '''buoyancy''' is > 1.0 the object rises ...o keep the object floating. Large objects may not be able to supply enough energy to keep the object floating.
    3 KB (378 words) - 18:40, 20 October 2023
  • // Really it is simplified C++ code that doesn't quite reflect our true API // (for instance, the LLObject class doesn't actually exist), but it is a
    7 KB (993 words) - 19:23, 14 May 2015
  • ...t the use of copybotting in Second Life and call's it "A Waste of time and energy"
    538 bytes (81 words) - 14:02, 20 January 2012
  • ===Energy=== * Energy system thresholds may be different
    5 KB (710 words) - 22:47, 14 August 2012
  • ...nts take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's teleported back to their [[home]] destination. Residents ...one when this object hits an agent. If '''damage''' is greater than 100.0, it will instantly "[[Death|kill]]" the agent.
    978 bytes (131 words) - 13:47, 5 April 2022
  • ...nitude]] of {{LSLP|momentum}} may be scaled back by the object's available energy. For heavy objects , the cap of momentum will be momentum = 20000 . ( and n ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
    8 KB (866 words) - 11:17, 8 July 2022
  • ...newtons) equal to the object's mass (in kg) for one second will accelerate it to a velocity of 1 (in meters per second), which appears to be what happens *The force magnitude is scaled by the object's energy.
    2 KB (219 words) - 20:29, 7 May 2011
  • ...y forget to add categories (so adding it is a waste of everyone's time and energy), and if the page was created more than a day or two ago, then the problem ...ories, although it is a somewhat common practice among some editors to put it at the top.
    3 KB (390 words) - 08:53, 14 September 2022
  • ...y forget to add categories (so adding it is a waste of everyone's time and energy), and if the page was created more than a day or two ago, then the problem ...ories, although it is a somewhat common practice among some editors to put it at the top.
    3 KB (399 words) - 09:19, 12 September 2023
  • ...to look at (face) some other object or avatar. Usually, I hack at it until it works or run away and start drinking instead. ...s target". This makes no sense, since "target" is a rotation. What would it mean for an object to point its forward axis "towards" a rotation?
    5 KB (724 words) - 01:13, 26 November 2013
  • The motion does not lose energy to friction or air resistance. If it is too small the motion will not be well because of the time limitation wit
    3 KB (497 words) - 13:50, 22 January 2015
  • ** Create a box and scale it up to 10x10x1m box. ** Create a box and scale it up to 10x10x10m. Color the top face red.
    11 KB (1,661 words) - 13:22, 21 December 2013
  • Without the second parameter, it does not do anything user-facing, and is just a form of meta-data that can It is used as a meta-template by some other templates. When used by itself, it
    14 KB (2,298 words) - 17:06, 13 February 2023
  • ...the sake of visual sugar candy, but from the perspective of the simulator, it's ''not'' moving). ...ssing the appropriate keys (or whatever input device they use) to ''make'' it fly;
    7 KB (1,205 words) - 20:21, 13 October 2023
  • ...materials such as stone. Second Life’s environmental reflectance model is energy conserving, meaning the more a surface reflects the environment, the less o * Metallic surfaces benefit from SL’s normalized specular reflectance and energy conserving reflectance. Don’t forget to use the specular map’s environ
    4 KB (652 words) - 12:30, 20 June 2013
  • ...d specifications that need very careful planning and design. In many cases it is not known what the effect will be of a design decision made early in the ...t continue to provide legacy support for these known design flaws, or will it start over fresh with all problems corrected, and therefore incompatible wi
    3 KB (584 words) - 06:26, 16 January 2010

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