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  • | rowspan="1" | /Asset/Gesture(/<uuid>) | ?? 's' -> [ uuid , ... ] <- [ { ID: uuid, +&gesture }, ... ] ( ?? uuid <- &gesture )
    1 KB (127 words) - 21:12, 2 August 2010
  • ...f|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can always be modified. | The gesture's required name.}}
    2 KB (308 words) - 09:38, 26 March 2012
  • | (deprecated, use /Inventor/Item and /Asset/Gesture) Note: Description syntax is only based on LLIDL.
    851 bytes (99 words) - 18:53, 31 July 2010
  • ...rd shortcut, via this window, or the bottom toolbar "Gestures" button. Any gesture, active, or no, can be triggered when open for edit. This window shows the currently active gestures from your inventory. It is opened by menu item'''''Edit > Gestures...''' or Ctrl-G keyboard shortcut.
    963 bytes (150 words) - 08:15, 24 August 2009
  • ...ut OpenCV? Is OpenCV the best package for extracting basic head position/gesture information from a camera image stream? Merov and I are pondering a Snowgl ...ent in response to what the camera sees. Community help with this project is welcome!
    2 KB (369 words) - 08:47, 26 March 2010
  • ...backup. It is located at [[Project:Flagged Revs Backup/How do I perform a gesture?]].
    206 bytes (35 words) - 18:50, 20 July 2010
  • ...usic stream address in M3U, MP3, OGG, or MP2 format for your parcel, which is played from the {{winlink|Nearby_Media}} controls.}} {{UIref|Restrict gesture and object sounds to this parcel|Check to disable gesture and object sounds playing on this parcel from being heard outside this parc
    939 bytes (156 words) - 16:08, 11 April 2011
  • Note: Description syntax is only based on LLIDL. Response is UUID of the logged in Agent/Avatar
    2 KB (206 words) - 17:26, 31 July 2010
  • ...usic stream address in M3U, MP3, OGG, or MP2 format for your parcel, which is played from the {{winlink|Nearby_Media}} controls.}} ...d and they have the right {{vh|Group_-_Roles_-_Abilities|abilities}}. This is a casual deterrent; technical measures can still copy the URL.}}
    1 KB (201 words) - 11:48, 29 March 2010
  • ...usic stream address in M3U, MP3, OGG, or MP2 format for your parcel, which is played from the {{winlink|Nearby_Media}} controls.}} {{UIref|Restrict gesture and object sounds to this parcel|Select to disable gesture and object sounds playing on this parcel from being heard outside this parc
    1 KB (231 words) - 12:13, 14 November 2011
  • ...ining the animation asset is open and the most recently uploaded animation is selected. ...estures folder and verify that all your old gestures have been turned into gesture assets
    6 KB (1,024 words) - 14:28, 21 February 2020
  • ...DefineRow||[[INVENTORY_NONE]]|Has the same value as [[INVENTORY_ALL]] but is relevant in different circumstances.}} {{LSL DefineRow||[[INVENTORY GESTURE]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • A '''notecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] i *[[Gesture]]s
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • This is a dictionary of all SNOW-375 resources. ...ill being developed, yet a basic set exists that enables communication and gesture activation.
    1 KB (154 words) - 21:19, 2 August 2010
  • ...h {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. ...y only to agents with the same active group as the object the script is in is assigned to
    2 KB (173 words) - 11:26, 1 February 2019
  • ...y only to agents with the same active group as the object the script is in is assigned to {{LSL DefineRow||[[INVENTORY GESTURE]]|}}
    2 KB (190 words) - 11:25, 1 February 2019
  • llOwnerSay( "There is nothing named '" + ItemName + "' in this prim's contents"); ...{//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
    2 KB (296 words) - 11:24, 1 February 2019
  • This page is part of the documentation of the 1.23 viewer. For dropdown menus see [[Vie ...n when selecting this menu item depends on the type of inventory item that is highlighted. For notecards and scripts, opens the text edit window. For ph
    7 KB (1,122 words) - 11:09, 25 May 2011
  • = Gesture Tracking = ...ect head and upper body movements and relay them to your own avatar. This is a design for a first simple project, intended as a summer intern project wh
    3 KB (517 words) - 10:15, 6 January 2010
  • // this is a list of all the possible inventory types, as constants. // this list is of the string names corresponding to the one above.
    2 KB (303 words) - 11:06, 25 January 2015

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