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  • {{LSL_Event/ko|event_id=30 |p1_desc=CHANGE_* 플래그 {{LSLG/ko|bit field|비트 필드}}
    4 KB (199 words) - 03:10, 7 July 2011
  • {{!}}inventory (인벤토리) {{!}}texture (텍스처)
    9 KB (369 words) - 12:59, 5 March 2010
  • == Template:LSL Function/inventory/de == Hey I saw you ported [[Template:LSL Function/inventory/de]], but I noticed you used the [[Template:AAn]] which is an English auto
    27 KB (4,428 words) - 02:15, 26 October 2009
  • ...in a forcefield change the color, make it partially transparant, put up a texture, etc. We are/will also be using this as a "MouseLook" enforcer to punish a ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation)
    28 KB (4,708 words) - 17:15, 26 January 2014
  • ...style=" padding:0 3px;"|that miss payments to LL risk having the account & inventory getting deleted ...ipt is in the rezzed object. If I rezz the second object manually, from my inventory, the WarpPos works just fine. However, when rezzed via the Rez on Touch, I
    136 KB (16,815 words) - 13:19, 9 February 2010
  • ...d by the regular SL viewer, which could answer values like "en-us", "fr", "ko" etc. Or nothing at all, if the user chose to hide their language setting. Note : Since v2.2 (and v1.24) you can also set a notification for inventory offers. When your object gives an item or a folder, the avatar using a RLV
    117 KB (18,221 words) - 01:16, 1 July 2021
  • |width=100% style=" padding:0 3px;"|to texture properties: "This texture/sculpt can only exist on prims created by me |width=100% style=" padding:0 3px;"|thinks that texture comparisons would be very, very expensive, or trivial to defeat
    115 KB (14,539 words) - 13:09, 5 January 2010