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  • Beginning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeFountain particles. llParticleSystem([
    3 KB (428 words) - 13:51, 22 January 2015
  • This only applies to llParticleSystem, but is plain wrong for llLinkParticleSystem. They should have separate tex :I've moved the offending text into the main article (though it gets fed to the template). There may be similar text elsewhere that needs c
    1,021 bytes (148 words) - 05:25, 26 December 2012
  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles. llParticleSystem([
    3 KB (434 words) - 13:50, 22 January 2015
  • ...]] and [[PSYS_SRC_OUTERANGLE]] have been deprecated. Please refer to the [[llParticleSystem]] or [[llLinkParticleSystem]] pages for further notes regarding why they ha ...e axis the particles exist on the prim, which can be really useful, I left it there for a reason. [[User:Draconis Neurocam|Draconis Neurocam]] 14:47, 6 O
    1 KB (157 words) - 14:47, 6 October 2013
  • llParticleSystem([]); :* It will distribute itself to all the prims in the link set and reset/unset mos
    3 KB (321 words) - 18:37, 28 July 2015
  • Fun little script. Drop it in a prim to see how it works. Demonstrates how to work with the map api. llParticleSystem([PSYS_PART_FLAGS, 0,
    2 KB (199 words) - 18:37, 28 January 2023
  • | Particle System || [[llParticleSystem]],[[llLinkParticleSystem]] || Configures params for a particle emitter. ...YSICS]] || Determines if the physics engine will act upon this prim, or if it is anchored (static).
    9 KB (1,001 words) - 13:03, 14 July 2022
  • NeeNee Zepp is Second Life avatar who makes his/her/it's abode in the Mahogany Trail Province, and together alongside many faithfu llParticleSystem([
    7 KB (922 words) - 15:35, 30 May 2010
  • ...are sometimes white prims (sculpted or not). Finally, to create snowlands, it is required to change ground texture to white. *'''Temporary Snowlands''' are places where ground texture becomes white and it is snowing in real-life winter. This change caused serious problems for Sec
    2 KB (275 words) - 07:01, 20 January 2014
  • * Place this script into the linked build, by default it goes to root. llParticleSystem([
    3 KB (481 words) - 15:20, 30 July 2015
  • ...ld it appear or move the particle chain to a more preferable target should it become available. ...t will only run correctly in the ROOT PRIM of and object. This is because it uses an "attach" event which are not correctly handled when is child prims.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • ...CEL_FLAG_USE_ACCESS_LIST]] - Written in hexadecimal to show the pattern of it and its siblings. In the table they are extra wide to aid in the reading. :* [[llParticleSystem]] is a good example where both notations are used for constants. Different
    1 KB (205 words) - 08:37, 26 September 2015
  • ...e full updates. If you're creating content, it's a good habit to make sure it's not updating many times per second. Changing colors, textures, shape, or ...ur viewer still renders it, but you can walk through it, and when you edit it, the '''Creator''' field is blank because the object no longer exists on th
    2 KB (353 words) - 14:56, 2 January 2014
  • Just copy and paste this into a script and drop it into any prim to make a Ruth Cloud. Touch to turn llParticleSystem(RuthCloudUnscaledParameters + [
    4 KB (500 words) - 18:09, 13 February 2011
  • ...d quarter I come to you today to announce a new project I am spearheading, it's goal is to make the documentation more accessible to a larger portion of ...l Poetry Project]]! The goal of the the LPPP (or LP³ as I like to think of it), is to provide poetry for every LSL Event, Function and Constant. More spe
    3 KB (448 words) - 23:29, 31 March 2014
  • // Note that this script will only work in the ROOT PRIM ONLY as it *MUST monitor "here" messages in order to connect to a handle should it appear.
    13 KB (1,136 words) - 12:33, 16 June 2011
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (721 words) - 05:03, 1 February 2024
  • Example: The plus integer (ex.: +1) is generally assumed. "It was -3 degrees today!" uses a negatively signed integer. ...*** NEEDS BETTER EXAMPLE >>>>> this has if/else and we havent' explained it yet
    9 KB (1,316 words) - 15:49, 28 July 2012
  • ...eplacement. [[llKey2Name]] should still be used in most cases, as the data it provides can be easily converted into the equivalent username if need be. [ ...sleading; the semicolon doesn't force the if statement to return [[TRUE]], it just cuts the flow short and the bracketed code (if any) is executed normal
    3 KB (575 words) - 00:21, 4 May 2013
  • *Silently fails to rez {{LSLP|inventory}} (to have it's geometric center at {{LSLP|pos}}) if {{LSLP|pos}} is too far from the geo ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (791 words) - 09:58, 1 October 2022

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