Difference between revisions of "Template:LSL Constants/PrimitiveParams"

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{{{!}} {{Prettytable}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC|Light}}}}
{{{!}} {{Prettytable}} {{#switch:{{NAMESPACE}}|Template=|User=|{{LSLC|Light}}}}
{{#if:
{{#if:
{{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}}
{{#vardefine:p_hole_shape_desc|PRIM_HOLE_* flag}}
{{#vardefine:p_hole_shape_desc|PRIM_HOLE_* flag}}
{{#vardefine:p_cut_desc|x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)}}
{{#vardefine:p_cut_desc|x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)}}
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{{!}}}
{{!}}}
}}}}
}}}}
{{LSL_Function/inventory|id|uuid=true|type=texture|{{#ifeq:{{{1|}}}|get|no_caveat=true}}|full={{{remote|}}}}}
{{LSL_Function/inventory|map|uuid=true|type=texture|{{#ifeq:{{{1|}}}|get|no_caveat=true}}|full={{{remote|}}}}}
{{LSL_Function/inventory|texture|uuid=true|type=texture|{{#ifeq:{{{1|}}}|get|no_caveat=true}}|full={{{remote|}}}}}
{{#vardefine:p_rotation_in_radians_desc|}}
{{#vardefine:p_rotation_in_radians_desc|}}
{{#vardefine:p_force_desc|}}
{{#vardefine:p_force_desc|}}
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! colspan="6" {{!}} Description
! colspan="6" {{!}} Description
{{!}}-
{{!}}-
{{!}} rowspan="13" {{!}} [ [[PRIM_TYPE]] ]
{{!}} rowspan="18" {{!}} [ [[PRIM_TYPE]] ]
{{!}} rowspan="13" {{!}} 9  
{{!}} rowspan="18" {{!}} 9  
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_TYPE_* flag}} ]
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_TYPE_* flag}} ]
{{!}} colspan="6" {{!}} {{GetSet|{{{1|}}}|Gets|Sets}} the prim shape.
{{!}} colspan="6" {{!}} {{GetSet|{{{1|}}}|Gets|Sets}} the prim shape.
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{{!}} colspan="6" {{!}} [ [[string]] {{LSL Param|map}}, [[integer]] {{LSL Param|type}} ] [[Sculpted_Prims:_FAQ]]
{{!}} colspan="6" {{!}} [ [[string]] {{LSL Param|map}}, [[integer]] {{LSL Param|type}} ] [[Sculpted_Prims:_FAQ]]
{{!}}-
{{!}}-
{{!}} rowspan="3" colspan="2" {{!}}  
{{!}} rowspan="8" colspan="2" {{!}}  
! colspan="2" {{!}} {{LSL Param|hole_shape}} Constants
! colspan="2" {{!}} {{LSL Param|hole_shape}} Constants
!{{!}} Shape
!{{!}} Shape
! colspan="2" {{!}} {{LSL Param|hole_shape}} Constants
! colspan="2" {{!}} {{LSL Param|hole_shape}} Flags
!{{!}} Shape
!{{!}} Shape
{{!}}-
{{!}}-
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{{!}} {{LSL Hex||48}}
{{!}} {{LSL Hex||48}}
{{!}} Triangle
{{!}} Triangle
{{!}}-
! colspan="2" {{!}} {{LSL Param|type}} Flags
! {{!}} Style
! colspan="3" {{!}} Description
{{!}}-
{{!}}{{LSL Const|PRIM_SCULPT_TYPE_SPHERE|integer|1}}
{{!}}1
{{!}}Sphere
{{!}} colspan="3" {{!}} Converge top & bottom, stitch left side to right
{{!}}-
{{!}}{{LSL Const|PRIM_SCULPT_TYPE_PLANE|integer|3}}
{{!}}3
{{!}}Plane
{{!}} colspan="3" {{!}} No stitching or converging
{{!}}-
{{!}}{{LSL Const|PRIM_SCULPT_TYPE_TORUS|integer|2}}
{{!}}2
{{!}}Torus
{{!}} colspan="3" {{!}} Stitch top to bottom, stitch left side to right
{{!}}-
{{!}}{{LSL Const|PRIM_SCULPT_TYPE_CYLINDER|integer|4}}
{{!}}4
{{!}}Cylinder
{{!}} colspan="3" {{!}} Stitch left side to right, double sided polygons?
{{!}}-
{{!}} colspan="10" {{!}}
{{!}}-
{{!}}-
{{!}} rowspan="10" {{!}} [ [[PRIM_MATERIAL]] ]
{{!}} rowspan="10" {{!}} [ [[PRIM_MATERIAL]] ]

Revision as of 23:02, 17 May 2007

Parameter Additional Parameters Description
PRIM_TYPE ] 9 [ integer flag ] Gets / Sets the prim shape.
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string mapinteger type ] Sculpted_Prims:_FAQ
  hole_shape Constants Shape hole_shape Flags Shape
PRIM_HOLE_DEFAULT 0x0 Default PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle PRIM_HOLE_TRIANGLE 0x30 Triangle
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right, double sided polygons?
PRIM_MATERIAL ] 2 [ integer flag] Gets / Sets the prim's material. The material determines the default collision sound & sprite.
flag Constants Flag Description
PRIM_MATERIAL_STONE 0 stone
PRIM_MATERIAL_METAL 1 metal
PRIM_MATERIAL_GLASS 2 glass
PRIM_MATERIAL_WOOD 3 wood
PRIM_MATERIAL_FLESH 4 flesh
PRIM_MATERIAL_PLASTIC 5 plastic
PRIM_MATERIAL_RUBBER 6 rubber
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
PRIM_PHYSICS ] 3 [ integer boolean ] Physics status llGetStatus / llSetStatus
PRIM_TEMP_ON_REZ ] 4 [ integer boolean ] Temp on rez status llGetStatus / llSetStatus
PRIM_PHANTOM ] 5 [ integer boolean ] Phantom status llGetStatus / llSetStatus
PRIM_POSITION ] 6 [ vector position ] Position, llGetPos / llSetPos
PRIM_ROTATION ] 8 [ rotation rot ] Rotation, llGetRot / llSetRot
PRIM_SIZE ] 7 [ vector size ] Size, llGetScale / llSetScale
PRIM_TEXTURE, integer face ] 17 [ string texture, vector repeats, vector offsets, float rotation_in_radians ]
Texture: llGetTexture llSetTexture
Repeats: llGetTextureScale llScaleTexture
Offset: llGetTextureOffset llOffsetTexture
Rotation: llGetTextureRot llRotateTexture
PRIM_COLOR, integer face ] 18 [ vector color, float alpha ]
Alpha: llGetAlpha llSetAlpha
Color: llGetColor llSetColor
PRIM_BUMP_SHINY, integer face ] 19 [ integer shiny, integer bump ]
shiny & bump Constants Description
PRIM_SHINY_NONE 0 none
PRIM_SHINY_LOW 1 low
PRIM_SHINY_MEDIUM 2 medium
PRIM_SHINY_HIGH 3 high
PRIM_BUMP_NONE 0 none: no bump map
PRIM_BUMP_BRIGHT 1 brightness: generate from highlights
PRIM_BUMP_DARK 2 darkness: generate from lowlights
PRIM_BUMP_WOOD 3 woodgrain
PRIM_BUMP_BARK 4 bark
PRIM_BUMP_BRICKS 5 bricks
PRIM_BUMP_CHECKER 6 checker
PRIM_BUMP_CONCRETE 7 concrete
PRIM_BUMP_TILE 8 crustytile
PRIM_BUMP_STONE 9 cutstone: blocks
PRIM_BUMP_DISKS 10 discs: packed circles
PRIM_BUMP_GRAVEL 11 gravel
PRIM_BUMP_BLOBS 12 petridish: blobby amoeba like shapes
PRIM_BUMP_SIDING 13 siding
PRIM_BUMP_LARGETILE 14 stonetile
PRIM_BUMP_STUCCO 15 stucco
PRIM_BUMP_SUCTION 16 suction: rings
PRIM_BUMP_WEAVE 17 weave
PRIM_FULLBRIGHT, integer face ] 20 [ integer boolean ]
PRIM_FLEXIBLE ] 21 [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
PRIM_TEXGEN, integer face ] 22 [ integer type ]
type Constants Description
PRIM_TEXGEN_DEFAULT 0
PRIM_TEXGEN_PLANAR 1
PRIM_POINT_LIGHT ] 23 [ integer boolean, vector color, float intensity, float radius, float falloff ]
[ 1 ]
PRIM_TYPE_LEGACY
1 [ integer flag, paramaters ]
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ vector cut, float hollow, vector dimple ]
PRIM_TYPE_TORUS 4 [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
PRIM_TYPE_TUBE 5 [ vector cut, float hollow, float twist_end, float topshear_x ]

Caveats

  • If face indicates a face that does not exist the flag return is ...
flag Return if face is invalid
[ PRIM_TEXTURE ] [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]
[ PRIM_COLOR ] [ ZERO_VECTOR, 0.0 ]
[ PRIM_BUMP_SHINY ] [ PRIM_SHINY_NONE, PRIM_BUMP_NONE ]
[ PRIM_FULLBRIGHT ] [ FALSE ]
[ PRIM_TEXGEN ] [ PRIM_TEXGEN_DEFAULT ]
  • If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If map is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.