Difference between revisions of "VEHICLE TYPE AIRPLANE"
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(New page: {{LSL Constant |name={{PAGENAMEE}} |type=integer |value=3 |desc=Uses linear deflection for lift, no hover, and banking to turn. <pre> // very little friction along forward-back axis llSetV...) |
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|value= | |value=4 | ||
|desc=Uses linear deflection for lift, no hover, and banking to turn. | |desc=Uses linear deflection for lift, no hover, and banking to turn. | ||
<pre> | <pre> |
Revision as of 14:02, 26 September 2007
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Description
Constant: integer VEHICLE_TYPE_AIRPLANE = 4;The integer constant VEHICLE_TYPE_AIRPLANE has the value 4
Uses linear deflection for lift, no hover, and banking to turn.
// very little friction along forward-back axis llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); // uniform angular friction llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 ); // linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 8 ); // no hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); // linear deflection llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5 ); // angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 2.0 ); // vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.9 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 ); // banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 2 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT | VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP ); // set these flags llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY );
Caveats
Related Articles
Functions
• | llSetVehicleType |