Difference between revisions of "VEHICLE TYPE BALLOON"
Jump to navigation
Jump to search
(New page: {{LSL Constant |name={{PAGENAMEE}} |type=integer |value=5 |desc=Hover, and friction, but no deflection. |examples |constants={{!}} {{LSL Constants/Vehicle Types}} |functions={{LSL DefineRo...) |
|||
Line 4: | Line 4: | ||
|value=5 | |value=5 | ||
|desc=Hover, and friction, but no deflection. | |desc=Hover, and friction, but no deflection. | ||
<pre> | |||
// uniform linear friction | |||
llSetVehicleFloatParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, 5 ); | |||
// uniform angular friction | |||
llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); | |||
// linear motor | |||
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); | |||
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); | |||
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); | |||
// agular motor | |||
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); | |||
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 6 ); | |||
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 10 ); | |||
// hover | |||
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 5 ); | |||
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.8 ); | |||
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); | |||
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); | |||
// no linear deflection | |||
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0 ); | |||
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 5 ); | |||
// no angular deflection | |||
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); | |||
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); | |||
// no vertical attractor | |||
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); | |||
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); | |||
// no banking | |||
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); | |||
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); | |||
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 5 ); | |||
// default rotation of local frame | |||
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); | |||
// remove all flags | |||
llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | |||
| VEHICLE_FLAG_HOVER_WATER_ONLY | |||
| VEHICLE_FLAG_LIMIT_ROLL_ONLY | |||
| VEHICLE_FLAG_HOVER_TERRAIN_ONLY | |||
| VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT | |||
| VEHICLE_FLAG_HOVER_UP_ONLY | |||
| VEHICLE_FLAG_LIMIT_MOTOR_UP ); | |||
</pre> | |||
|examples | |examples | ||
|constants= | |constants=| {{LSL Constants/Vehicle Types}} | ||
|functions={{LSL DefineRow||[[llSetVehicleType]]}} | |functions={{LSL DefineRow||[[llSetVehicleType]]}} | ||
|events | |events | ||
|articles | |articles | ||
|cat1=Vehicle | |cat1=Vehicle | ||
|cat2 | |cat2 | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 14:03, 26 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer VEHICLE_TYPE_BALLOON = 5;The integer constant VEHICLE_TYPE_BALLOON has the value 5
Hover, and friction, but no deflection.
// uniform linear friction llSetVehicleFloatParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, 5 ); // uniform angular friction llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); // linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 6 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 10 ); // hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 5 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.8 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); // no linear deflection llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 5 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); // no vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 5 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove all flags llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT | VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP );
Caveats
Related Articles
Functions
• | llSetVehicleType |