Difference between revisions of "VEHICLE TYPE SLED"

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|value=1
|value=1
|desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.
|desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.
|examples
<pre>
<pre>
// most friction for left-right, least for up-down
// most friction for left-right, least for up-down
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     | VEHICLE_FLAG_LIMIT_MOTOR_UP );
     | VEHICLE_FLAG_LIMIT_MOTOR_UP );
</pre>
</pre>
|examples
|constants={{!}} {{LSL Constants/Vehicle Types}}
|constants={{!}} {{LSL Constants/Vehicle Types}}
|functions={{LSL DefineRow||[[llSetVehicleType]]}}
|functions={{LSL DefineRow||[[llSetVehicleType]]}}

Revision as of 13:59, 26 September 2007

Description

Constant: integer VEHICLE_TYPE_SLED = 1;

The integer constant VEHICLE_TYPE_SLED has the value 1

Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.

Related Articles

Constants

Flags Description
VEHICLE_TYPE_NONE 0 Turns off vehicle support
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection

Functions

•  llSetVehicleType

Deep Notes

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Signature

integer VEHICLE_TYPE_SLED = 1;