Beta Server Office Hours/Minutes/2011-04-14
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This meeting was held on April 14th, 2011
Agenda
Updates
- Introducing Dragon.
- Second Life Server (main channel)
- "maint-server" project from LeTigre got deployed 2011-04-12
- It contains a few minor fixes and some security patches.
- Included is a fix for objects whose creation date was 1970. Epoch fail.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793
- It contains a few minor fixes and some security patches.
- "maint-server" project from LeTigre got deployed 2011-04-12
- BlueSteel RC Channel
- "Inventory Capabilities" project.
- Gives inventory capabilities to the Agent DS hosts.
- Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
- FetchInventory2
- FetchInventoryDescendents2
- FetchLib2
- FetchLibDescendents2
- Sim capabilities support "Accept-Encoding: gzip" to provide compressed inventory responses.
- Removed some dead/unused code inventory HTTP code.
- Gives inventory capabilities to the Agent DS hosts.
- Merged with trunk.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.04.12.226461
- "Inventory Capabilities" project.
- LeTigre RC Channel
- Same as Trunk
- No new projects in here.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.04.05.225793
- Magnum RC Channel
- Monty's "Fast Assets" project.
- Higher asset request concurrency for downloads issued by the simulator.
- Allows concurrent simulator asset downloads from the asset backend.
- Greatest improvement where regions have long download queue sizes
- Lower request latency for non-texture requests particularly
- Textures (HTTP and UDP) mostly unchanged
- More fair queuing behavior for non-texture assets
- Non-texture requests are serviced in order of receipt rather than last-in-first-out.
- Higher asset request concurrency for downloads issued by the simulator.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.05.225793
- Initial Results
- Monty's "Fast Assets" project.
Upcoming Stuff
- An upcoming maint-server release has:
- SVC-6055 Avatar position reverts to original sittarget in simcrossing
- SVC-6782 ghost prim when sphere has scale_x and scale_y not equal to 1. EDIT: this was originally planned but later removed
- The server will no longer accept the invalid primitive params that was causing this bug so some existing content may revert back to visibility.
- SVC-6808 Muting a new-style 'Resident' avatar is ineffective when you're offline
- SVC-6859 llTeleportAgentHome on an agent not over your land shouldn't result in the _target_ getting the message
- SVC-6882 Mini-map shows multiple dots for one avatar, but avatar is not ghosted
- SVC-5880 Vehicles "Jumping" when crossing prims
- This is caused by the physics engine reporting collision info for "hidden" faces (the vertical faces where the road objects butt up against each other). It has existed since the very beginning of SL and affects all objects (not just vehicles) however it became particularly bad for vehicles after the physics engine upgrade to Havok4 in 2008.04.
- To repair broken vehicles a "workaround" was introduced to reduce the effect: vehicle collision events get special scrutiny and some collision events are removed. It helps, but is not 100% effective and also has some side effects such as causing vehicles to sometimes partially penetrate curbs, walls, and other obstacles, or even tunnel through walls for small vehicles.
- To solve this problem correctly in Havok7 a config parameter was tweaked in the physics engine. Also, the aforementioned workaround for vehicles has been removed, so some vehicle behavior may change. Besides a reduction of vehicles penetrating obstacles they may also "jump" more when crossing seams that are not quite lined up right -- short obstacles may cause vehicles to jump where they used to roll smoothly.
- SVC-6900 Group-owned objects located in private estates cannot send IMs to offline avatars
- SVC-6403 llGiveInventory is not working!
Transcript
Transcript of Oskar Linden's Beta Server Office Hour for April 14th, 2011:
- [15:00] Oskar Linden: hey everybody
- [15:00] Moundsa Mayo: Allo Oskar
- [15:00] Latif Khalifa: hey oskar
- [15:00] Moundsa Mayo: and everybody, too
- [15:00] Fancy Greeter: Dragon Linden has arrived! (Or, returned?)
- [15:00] Kallista Destiny: Hay is for horses.
- [15:01] Kallista Destiny: *grins*
- [15:01] Oskar Linden: :-)
- [15:01] Oskar Linden: we'll give a minute for others to show up
- [15:02] Fancy Greeter: Maestro Linden has arrived! (Or, returned?)
- [15:02] Eddi Decosta: hey Maestro
- [15:02] Kallista DestinyKallista: Destiny starts to hum the tune from Jeporday. dum dum Dum dum...
- [15:03] Oskar Linden: sry guys I had a linden hovering at my desk irl
- [15:03] Oskar Linden: well not hovering
- [15:03] Fancy Greeter: Log Linden has arrived! (Or, returned?)
- [15:03] Oskar Linden: but you know
- [15:03] Draconis NeurocamDraconis: Neurocam nods
- [15:03] Oskar Linden: here is the agenda
- [15:03] Oskar Linden: [1]
- [15:03] Oskar Linden: we have a guest
- [15:03] Latif Khalifa: hey Maestro :)
- [15:03] Oskar Linden: Mr Dragon Linden is here
- [15:03] ANSI Soderstrom: hi maestro :)
- [15:03] Dragon Linden: hello everyone
- [15:03] Oskar Linden: everyone give dragon a round of applause
- [15:03] Latif Khalifa: hey Dragon :)
- [15:04] Lares Carter: hi everyone
- [15:04] Kallista DestinyKallista: Destiny apluads
- [15:04] Eddi Decosta: hi Dragon
- [15:04] Psi Merlin: Hi Dragon
- [15:04] Oskar Linden: Dragon. who are you and what do you do?
- [15:04] Draconis Neurocam: hello dragon
- [15:04] Moundsa Mayo: Dragonnnn!
- [15:04] Moundsa Mayo: Hi Log!
- [15:04] Log Linden: Hi folks
- [15:04] Eddi Decosta: dragin is a total griefers? :P
- [15:04] Eddi Decosta: dagon*
- [15:04] Latif Khalifa: hey Log :)
- [15:04] Dragon Linden: i'm the QA manager at LL
- [15:04] Eddi Decosta: sorry my typos lol
- [15:04] Dragon Linden: glad to be here and get to meet everyone
- [15:05] Eddi Decosta: hi dragon, nice meet to you
- [15:05] ANSI Soderstrom: Hi all again *g
- [15:05] Oskar Linden: I've told dr_agon about you guys and he wanted to meet you himself and check out this usergroup
- [15:05] Dragon Linden: and hear the feedback regarding the sim
- [15:05] Kallista Destiny: User or luser?
- [15:05] TriloByte Zanzibar: nice to meet you
- [15:05] Oskar Linden: user for sure kallista
- [15:05] Kallista Destiny: rofl
- [15:05] Oskar Linden: thanks for stopping by dragon
- [15:06] Dragon Linden: sure
- [15:06] Oskar Linden: this week has gone well at LL
- [15:06] Kallista Destiny: Sorry I was a sysadmin for years, and luser is usually the correct appellation.
- [15:06] Oskar Linden: I've been really busy. sorry I didn't get the meeting notes out until late
- [15:06] Oskar Linden: aha kallista. I thought I smelled BOFH
- [15:07] Kallista Destiny: *grins*
- [15:07] Latif Khalifa: bofh with his lart lol
- [15:07] Oskar Linden: we prmoted the maint-server this week
- [15:07] Oskar Linden: but I'm sure you've seen that already
- [15:07] Oskar Linden: wasn't a lot of fixes, but some
- [15:07] Oskar Linden: we fixed the Epoch bug where objects looked like they were made in the 70's
- [15:08] TriloByte Zanzibar: mmm disco prims
- [15:08] Oskar Linden: the roll went well
- [15:08] shamus: ahh: but epoch prims are fun
- [15:08] Kallista Destiny: Hippy prims
- [15:08] Oskar Linden: there was no new code this week
- [15:08] Kallista Destiny: was that applied to all the RC channels as well?
- [15:08] Oskar Linden: BlueSteel stays with the Inv Cap project
- [15:08] Kadah Coba: llChangeFluxCapacitor();
- [15:08] Oskar Linden: yes kallista
- [15:08] Oskar Linden: we do that every week
- [15:09] Oskar Linden: the promoted code gets merged back into the RC's
- [15:09] Kallista Destiny: Ahhh, just wanted to make sure.
- [15:09] Oskar Linden: then the RC's get updated
- [15:09] Oskar Linden: LeTigre did not since it was trunk at that point
- [15:09] Oskar Linden: if that makes sense
- [15:10] Oskar Linden: we didn't have a new project ready to go into that slot
- [15:10] Oskar Linden: so we left it as is
- [15:10] Oskar Linden: we should have two new projects next week
- [15:10] Oskar Linden: right maestro?
- [15:10] Oskar Linden: since there will be two free slots
- [15:10] Maestro Linden: yep!
- [15:11] Oskar Linden: ossm
- [15:11] Latif Khalifa: what's coming up?
- [15:11] Maestro Linden: mono2performance is looking good, so that'll take a slot
- [15:11] Oskar Linden: *drumroll*
- [15:11] Maestro Linden: the other is another maint-server
- [15:11] Latif Khalifa: ooooo
- [15:11] Maestro Linden: with a number of bugfixes..
- [15:11] TriloByte Zanzibar: nice
- [15:11] Oskar Linden: that's kinda exciting
- [15:11] Maestro Linden: and a new feature
- [15:11] Gearsawe Stonecutter: yeppy slow scripts work once again
- [15:11] Latif Khalifa: mono-performacne on agni...
- [15:11] Latif Khalifa: that'll be fun
- [15:11] Oskar Linden: :-)
- [15:11] Kallista Destiny: now the mono2 aware is already on the Grid right?
- [15:12] TriloByte Zanzibar: yeah
- [15:12] Latif KhalifaLatif: Khalifa keeps his fingers crossed
- [15:12] Oskar Linden: it is kallista
- [15:12] Draconis Neurocam: more of a "finally" moment than anything
- [15:12] Maestro Linden: that's right, Kallista, since several weeks ago
- [15:12] Kallista Destiny: nods
- [15:12] Sigma Avro: new feature on scripts metering ?
- [15:12] Maestro Linden: no, the new feature in maint-server is llRegionSayTo
- [15:12] Draconis Neurocam: that will be great
- [15:12] Latif Khalifa: it's mono-2.6.7 right?
- [15:12] Maestro Linden: which is a region-wide way to send a chat message to a specific object/avatar online
- [15:12] Maestro Linden: er
- [15:12] Oskar Linden: I'll continue to use this targetted forum for the mono2-performance issues until it is promoted to the main channel : [2]
- [15:12] Maestro Linden: s/online/only/
- [15:13] Oskar Linden: llRegionSayTo() looks kinda cool
- [15:13] Draconis Neurocam: its something we have been wanting for a good while, unlisten in onable communication
- [15:13] Maestro Linden: I don't want to go into the specifics too much, since we might change it tomorrow :)
- [15:13] Oskar Linden: :-D
- [15:13] Gearsawe Stonecutter: sounds cool. a bit more secure?
- [15:13] Oskar Linden: it's off the record here maestro.
- [15:14] Oskar Linden: you're safe
- [15:14] Oskar Linden: :-)
- [15:14] Maestro Linden: well, right now it's just llRegionSayTo(key target, integer channel, string message)
- [15:14] Oskar Linden: so next week looks busy
- [15:14] Oskar Linden: lots of stuff for you guys to play with
- [15:14] Sigma Avro: sorry Maestro, I lost the place where mono2performance is tested
- [15:14] Latif Khalifa: right here
- [15:14] Maestro Linden: morris is one region, sigma
- [15:14] Oskar Linden: that will all come down on Wednesday
- [15:14] Kallista Destiny: This is going to be the compile mono1 -> mono2 release?
- [15:15] Sigma Avro: oh, ok
- [15:15] Kadah Coba: On mono2performance 11.04.11.226348, I was seeing a lot of
- WARNING: LLTemplateMessageReader::logRanOffEndOfPacket: Ran off end of packet CoarseLocationUpdate from 216.82.40.145:12035 trying to read 1 bytes at position 726 going past packet end at 12
- [15:15] Moundsa Mayo: yah, make it llRegionSayTo(list[keys targets], integer channel, string message)
- [15:15] Maestro Linden: you don't need to recompile scripts, Kallista
- [15:15] Maestro Linden: well... there's talk about maybe changing it to match the listen() event more
- [15:15] Maestro Linden: llRegionSayTo(integer channel, string name, key id, string mesg)
- [15:16] Kallista Destiny: What I ment was ithey automagically get converted?
- [15:16] Sigma Avro: cute anvil !
- [15:16] Oskar Linden: for specific mono questions you can always go bug kelly at his Scripting User Group Monday mornings at 9am
- [15:16] Moundsa Mayo: [keys ids]
- [15:16] Maestro Linden: and maybe allow people to do something like... send chat to all objects with a specific name
- [15:16] Maestro Linden: which could be handy...
- [15:16] Flip Idlemind: As long as there's no delay in llRegionSayTo you can do it in a while loop or some such thing
- [15:16] Latif Khalifa: Maestro what would be the use of specifying name?
- [15:16] Moundsa Mayo: Sure, usually workarounds, but they tend to be more load than a native cpability.
- [15:17] Draconis Neurocam: or just have a nicer way to filter communication out form other things, still having more fields would be nice
- [15:17] Draconis Neurocam: from*
- [15:17] Moundsa Mayo: I say tend, because handling a singleton list most of theime might be more expensive overall.
- [15:17] Sigma Avro: sure, very nice new feature
- [15:17] Maestro Linden: you could then specify NULL_KEY for the target ID, so you could talk to all items matching a certain name (which have a running listen event, of coruse)
- [15:17] Oskar Linden: ANSI
- [15:17] Latif Khalifa: oh, that would be cool
- [15:17] Maestro Linden: anyway, it's not set in stone yet.. we hope to figure that out either way by tomorrow
- [15:17] Moundsa Mayo: Even like Object% for Object1, Obect 2, and Objectivity
- [15:18] Moundsa Mayo: [Object 2]
- [15:18] Moundsa Mayo: Yah, that wold be a nice flexibility, maestro.
- [15:19] Kallista Destiny: llRegionSay(*,0,"Hello World");
- [15:19] Oskar Linden: cool
- [15:19] Moundsa Mayo: Could also intersect the set of IDs and partially qualified names - target both ways at once B^D And free ice cream!
- [15:20] Latif Khalifa: feature creep alert :P
- [15:20] Oskar Linden: This isn't going to be a very full meeting. Without a new project in RC I don't have a lot to talk about
- [15:20] Moundsa Mayo: Er. UNION the two sets.
- [15:20] Oskar Linden: hey log
- [15:20] Oskar Linden: how's the fast assets project looking?
- [15:20] Kallista Destiny: How about XMPP?
- [15:21] TriloByte Zanzibar: yeah, can you tell us something about xmpp? looks like it's a month behind and mostly stalled
- [15:21] Moundsa Mayo: I got snarked when i suggested llOtherRegionSayTo([regionNames], ...)
- [15:21] Oskar Linden: I don't have any updated info on XMPP
- [15:21] Latif Khalifa: they decided current group chat was good enoigh so xmpp is on hold :P
- [15:21] TankMaster Finesmith: lol
- [15:21] shamus: rofl:
- [15:21] Maestro Linden: if you refresh https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Upcoming_Stuff , I posted what we have thus far for the maint-server release notes
- [15:21] Latif Khalifa: its true ;)
- [15:21] Kallista DestinyKallista: Destiny mutters
- [15:21] TankMaster Finesmith: XMPP would break imersion
- [15:21] Log Linden: whoops, sorry oskar
- [15:22] Rex Cronon: whispers: greetings all
- [15:22] Oskar Linden: thanks maestro
- [15:22] shamus: how's: mesh
- [15:22] shamus: any: word on when the 1.x api's will start to be deprecated?
- [15:22] Kallista Destiny: I wen't to file a JIRA on XMPP and there is no JIRA channel for it.
- [15:23] Oskar Linden: mesh isn't in the flow for release yet so it's not on my radar
- [15:23] Kadah Coba: Whats SL without is group-chat-over-telegraph?
- [15:23] Oskar Linden: I won't discuss it here
- [15:23] Log Linden: Faster Assets is on magnum. We're seeing improvement for regions with long asset queues without a negative impact on regions with short asset queues.
- [15:23] Oskar Linden: they have their own mesh user group
- [15:23] Oskar Linden: by "won't" I mean there's no need
- [15:23] Oskar Linden: that's good Log
- [15:24] Oskar Linden: what's the percentage gain do you think?
- [15:24] TriloByte Zanzibar: sounds great, Log
- [15:24] Maestro Linden: Shamus: I don't think viewer 1.x deprecation has a firm ETA yet
- [15:24] Oskar Linden: we've had it out more than a week now we should have some god numbers right?
- [15:24] Oskar Linden: I don't know of an ETA for 1.x deprecation
- [15:24] Sigma Avro: is that true that non v2.4 viewer makes to not benefit from this improvement , Log ?
- [15:25] Log Linden: Viewer shouldn't matter, this is sim->backend
- [15:25] Oskar Linden: that's different
- [15:25] Latif Khalifa: Sigma this improvement is on sim <.> backend line, your viewer doesn't matter
- [15:25] Oskar Linden: :Inventory Capabilities" project. requires a capable vwr
- [15:25] Sigma Avro: well, have read something so somewhere, wrong info obviously, tks
- [15:26] TankMaster Finesmith: thats AIS2, right?
- [15:26] Latif Khalifa: yeah
- [15:26] shamus: periobaly: i hate the web profiule on 2.4 viewers i like the classic prifile much better
- [15:26] Latif Khalifa: I implemented that in libomv, not very impressed
- [15:26] Latif Khalifa: AIS2 I mean
- [15:26] TankMaster Finesmith: it seems to have made a nice improvement in firestorm 2.5.1
- [15:27] Latif Khalifa: How many parallel download do you use?
- [15:27] Sigma Avro: oh, so it is right for IC, tks Oskar, got it
- [15:27] TankMaster Finesmith: the default
- [15:27] Log Linden: Right now we're using 4, but that is easily configured.
- [15:28] Latif Khalifa: Cool, so no more "pedning downloads" in hundreds on regions :)
- [15:28] TankMaster Finesmith: the next release of firestorm will use it
- [15:29] Latif Khalifa: TankMaster, you might want to build in some retries (i found out the hard way)
- [15:29] TankMaster Finesmith: k
- [15:30] Latif Khalifa: the caps are not that reliable unfortunatelly, i get 404s, 500s and other weird unexplained errors in some 1-2% of requests
- [15:30] Coffee Maker: Request accepted, Please wait..
- [15:30] Coffee Maker: Thanks you, Have a nice day Sigma
- [15:30] TriloByte Zanzibar: (hehe, I love that one)
- [15:30] Draconis Neurocam: so maestro, with the invalid sphere parameter fix, do you have any specifics on it?
- [15:31] Maestro Linden: ah yes, Draconis
- [15:31] Maestro Linden: so we originally planned to have the SVC-6782 fix in this maint-server for next week
- [15:31] Maestro Linden: the fix 'works', but there are some issues
- [15:32] TankMaster Finesmith: namely phoenix bridge :P
- [15:32] Maestro Linden: one issue is that it 'fixes' tortured prims, which have invalid parameters but are not invisible. We don't really want to break those (thanks to ANSI for providing some examples)
- [15:32] Fancy Greeter: Falcon Linden has arrived! (Or, returned?)
- [15:32] Kadah Coba: What Latif said, I'm seeing a lot of http errors lately
- [15:32] Maestro Linden: the other issue is that some 3rd party viewers exploit the bug to make an 'invisible' attachment on the avatar
- [15:33] Draconis Neurocam: i would think it would be ideal to just clamp the invalid parameters to something with at least one face visible
- [15:33] Maestro Linden: the fix causes the 50cm plywood sphere to become visible again
- [15:33] Draconis Neurocam: minimum damage done
- [15:33] Maestro Linden: that's what the 'bridge' looks like, heh
- [15:34] TankMaster Finesmith:
- [15:34] Sigma Avro: hehe
- [15:34] Moundsa Mayo: Poor development practice to use 'cool' exploits.
- [15:34] Oskar Linden: it's bigger than 50cm right?
- [15:34] TankMaster Finesmith: well have a release out next week with a different bridge shape
- [15:34] Kallista Destiny: lol Jessica looked rather odd with a 50Cm sphere
- [15:34] Maestro Linden: Well, we definitely want to encourage people who use this bug to make the prim transparent in other ways
- [15:34] Maestro Linden: oh, that's good to hear, Tankmaster
- [15:34] TankMaster Finesmith: its going though QA testing now
- [15:34] Oskar Linden: any ideas on how to make the fix retroactive?
- [15:35] TankMaster Finesmith: get people to upgrade!
- [15:35] Latif Khalifa: easy, chage the arrow of time, apply fix
- [15:35] Rex Cronon: each time a sim loads a prim it fixes it?
- [15:35] Sigma Avro: entropy forbids this, lol
- [15:35] Kadah Coba: The new shape uses a different hack, its just really tiny
- [15:35] Maestro Linden: We still intend to fix the SVC-6782 for 100% 'invisible' prims, but we'd like to give the viewer devs some time to fix it
- [15:35] Latif Khalifa: why use hacks?
- [15:36] Moundsa Mayo: I don't think Havok models entropy yet, though ...
- [15:36] Oskar Linden: why does it have to be a hack? why can't you use a real prim?
- [15:36] TriloByte Zanzibar: is there a way systemically to identify the prims in question? or do you just suddenly get bonus plywood?
- [15:36] Kallista Destiny: There was a sugustin that the region make those prims visable with show Transparent on
- [15:36] Sigma Avro: sure it does, it is full of human intentions and actions, so...
- [15:36] TankMaster Finesmith: the prim is generated, not copied form some source
- [15:36] Oskar Linden: I can't encourage the use of hacks or glitches
- [15:36] Kadah Coba: Its not really a hack, its just very very smapp
- [15:36] Kadah Coba: small*
- [15:36] Latif Khalifa: but why use hacks at all?
- [15:37] TriloByte Zanzibar: generate with the uuid for the system clear texture instead of plywood?
- [15:37] Kadah Coba: Its a cube thats cut and tapered slightly to only have 4 vertices and it scaled to about the size of a point.
- [15:37] Rex Cronon: u could write a db script that "fixes" the right fields:)
- [15:37] Maestro Linden: FWIW it looks like bridge.xml in emerald-based viewers defines the prim parameters of the bridge prim. So you could probably just change the 'color' to make the prim 100% transparent
- [15:37] TankMaster Finesmith: [3] thats the change
- [15:38] Kadah Coba: Zero glitches, its just the point tip of a pyramid prim :P
- [15:38] Latif Khalifa: i still haven't heard why use hacks?
- [15:38] Sigma Avro: why not just to reduce size of bridge
- [15:38] Kadah Coba: I did, thats what I'm saying >_>
- [15:38] Moundsa Mayo: There is no valid reason, Latif.
- [15:38] Latif Khalifa: perhaps that's why they're not answering ;)
- [15:38] Oskar Linden: your words said hack kadah.
- [15:39] Oskar Linden: we were confused
- [15:39] Moundsa Mayo: That's the elephant in the room. (Pardon, Log)
- [15:39] shamus: not: all hacks are bad just look at invise prims yes there ugly but they are still usefull for sime things like hiding water
- [15:39] Sigma Avro: will there be one day a compatibility between viewers with nrespect to attachments ?
- [15:39] Sigma Avro: (not losing one when changing viwer for instance)
- [15:40] Kadah Coba: Yeah sorry about that, I suck. Its only using basic torching now to be tiny
- [15:40] Kallista Destiny: Hack in the OLD meaning of the word, as in 'nifty hack' for a clever way of doing something.
- [15:40] TriloByte Zanzibar: sigma - yes, get on the 2x bandwagon ;-)
- [15:40] Latif Khalifa: shamus, 0.01x3 fully transparent cube is not going to cause any trouble
- [15:40] Sigma Avro: will take the train, ok
- [15:40] Kadah Coba: Or 'hack' literal as I "cut" it down to size :P
- [15:40] TriloByte Zanzibar: all the 2x viewers use the same method for making it go, should look right between any of them
- [15:40] Oskar Linden: my thoughts exactly latif
- [15:40] Oskar Linden: I guess they want it tinier
- [15:40] Moundsa Mayo: So slice it
- [15:41] Oskar Linden: personally I think it should be a badge you wear with the phoenix logo
- [15:41] Moundsa Mayo: Hollow to reduce mass
- [15:41] Maestro LindenMaestro: Linden would probably just design it as an off-screen HUD attachment
- [15:41] Rex Cronon: if u slice it, it now longer has the same center
- [15:41] Sigma Avro: cut strech and slice. By the way, this makes some prims invisble, bugy way for sims
- [15:41] Moundsa Mayo: OK
- [15:41] Latif Khalifa: sims don't care about attachmetns
- [15:42] ac14 Hutson: thats not cool enough maestro!
- [15:42] Sigma Avro: not talking about atachements Latif
- [15:42] TankMaster Finesmith: badges dont work will with tinys
- [15:42] Moundsa Mayo: M^), ac
- [15:42] Oskar Linden: it could be a baby phoenix pet that you had to feed
- [15:42] Oskar Linden: hah
- [15:42] Kadah Coba: There, have a copy :P
- [15:42] Maestro Linden: Anyway, it's good to see that there's some progress being made...
- [15:42] Oskar Linden: ok
- [15:42] Maestro Linden: The other issue I wanted to bring up in maint-server is SVC-5880 Vehicles "Jumping" when crossing prims
- [15:42] Maestro Linden: it's a physics tweak which might affect some vehicles..
- [15:43] Maestro Linden: I have some vehicles to test with, but there are a lot of different prim shapes (and vehicle scripts) out there
- [15:44] Maestro Linden: So I would encourage any vehicle creators to give maint-server a spin and see if their vehicles drive better or worse (the change should only affect ground vehicles riding on prim roads)
- [15:44] Oskar Linden: which region is it in?
- [15:44] Maestro Linden: good question. there are a few
- [15:44] ac14 Hutson: can do.
- [15:45] Oskar Linden: it's more than just testing vehicles right? it will involve testing road setups
- [15:45] Maestro Linden: Oatmeal 13 and Oatmeal 14 are in that channel,
- [15:45] Oskar Linden: oatmeal 13 and 14 have build on I think
- [15:45] Maestro Linden: and they both allow building
- [15:45] Oskar Linden: I'll make sure
- [15:45] Sigma Avro: Oatmeal, mmh, was a long time
- [15:45] Oskar Linden: :-)
- [15:45] Maestro Linden: hmm, other regions on that server version are probably less friendly in terms of rez permission
- [15:47] Oskar Linden: ok
- [15:47] Maestro Linden: If you have a special sim that you want to test in, we do have some spare slots
- [15:47] Oskar Linden: I'll try to write up some notes and send out a mail to the beta group with some inf
- [15:47] Sigma Avro: ok
- [15:47] Maestro Linden: (by 'special', I'm mostly thinking about racetracks etc)
- [15:47] Sigma Avro: good so
- [15:47] Oskar Linden: moundsa, you still using rosedale for trains?
- [15:48] Maestro Linden: Rosedale has maint-server
- [15:48] Moundsa Mayo: Maybe the rail test sims?
- [15:48] Sigma Avro: haha
- [15:48] Oskar Linden: oops
- [15:48] Moundsa Mayo: Yes, was just asking if they cold get in that channel
- [15:48] TankMaster Finesmith: oww...
- [15:48] ANSI Soderstrom: o.O
- [15:48] Oskar Linden: we can do that
- [15:48] Sigma Avro: amaising fast rez
- [15:48] Kadah CobaKadah: Coba dies in a train accident
- [15:48] Oskar Linden: maestro. can you put rosedale and kapro on there?
- [15:48] Oskar Linden: kapor
- [15:49] Oskar Linden: not kapro :-)
- [15:49] Maestro Linden: lol ok
- [15:49] Kadah Coba: Kapro was giving me some weird errors yesterday
- [15:49] Moundsa Mayo: Thnks
- [15:49] Oskar Linden: cool
- [15:49] Oskar Linden: thanks moundsa
- [15:49] Moundsa Mayo: I'll ask other rail freaks to test there
- [15:50] Oskar Linden: does anyone have a racetrack sim?
- [15:50] Moundsa Mayo: And Kitto, too B^)
- [15:50] Oskar Linden: or know of one that would be interested in helping?
- [15:51] Sigma Avro: undersea would be ok ?
- [15:51] Oskar Linden: would it?
- [15:51] TriloByte Zanzibar: I don't know anyone offhand, but will pass the word along to some vehicle/airship makers, etc
- [15:51] Maestro Linden: I guess you could have undersea cars driving on undersea prims...
- [15:51] Moundsa Mayo: I'll rez a Chaos Machine to test, if the fix applies to the hollows in prims.
- [15:51] Oskar Linden: what is a chaos machine?
- [15:51] Moundsa Mayo: It's a rolling ball construction.
- [15:51] TriloByte Zanzibar: do we have permission to view/comment on SVC's?
- [15:51] Sigma Avro: well, anyone is welcome in any case
- [15:52] Draconis Neurocam: should trilo
- [15:52] Maestro Linden: the section for sVC-5880 under https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Upcoming_Stuff has some details about what falcon changed
- [15:52] Moundsa Mayo: based on: chaostoy.com
- [15:52] TriloByte Zanzibar: thanks
- [15:52] Oskar Linden: thanks for those notes maestro
- [15:52] Oskar Linden: alright guys (and gals) we've got 8 minutes left
- [15:53] Oskar Linden: anything else you want to discuss?
- [15:53] TriloByte Zanzibar: is there any chance of getting the ability to rez prims up to 64x64x64 ahead of that other group's project?
- [15:54] Rex Cronon: how r things going with llmessageto?
- [15:54] Oskar Linden: probably not
- [15:54] Moundsa Mayo: Heard anything about llTeleportVehicleWithPassengers? B^)
- [15:54] Maestro Linden: Rex: I think that's the same as llRegionSayTo ?
- [15:54] Oskar Linden: no news Moundsa :-)
- [15:54] Sigma Avro: would iit be teleport with seat
- [15:54] Rex Cronon: yes. right:)
- [15:56] Kadah Coba: Can we have cake with XMPP?
- [15:56] Moundsa Mayo: And ice cream!
- [15:56] Sigma Avro: some rollmops ?
- [15:56] Oskar Linden: the xmppcake is a lie
- [15:56] Kallista Destiny: Who should we contact for XMPP problems?
- [15:56] Maestro Linden: Trilobyte: it's possible that 64m prim creation/editing will be available before meshes get fully released, although I'm not sure at this point.
- [15:56] Gearsawe Stonecutter: mesh/physics is falcons can o'bean?
- [15:57] Oskar Linden: I don't know either on that maestro
- [15:57] Oskar Linden: yes gearsawe
- [15:57] Oskar Linden: what do you mean problems Kallista?
- [15:57] Kallista Destiny: I have found a bug,
- [15:57] TankMaster Finesmith: just one?
- [15:57] Oskar Linden: :-D
- [15:58] Kallista Destiny: chat gets from XMPP to the public but not back the other way
- [15:58] Kallista Destiny: or did I saythat backwards...
- [15:58] Kallista Destiny: anyway it is nt symetric
- [15:58] Maestro Linden: Kallista: I think Stone Linden is the contact point for XMPP at this point
- [15:58] Kallista Destiny: THank you
- [15:58] Oskar Linden: what's the jira project for filing xmpp bugs?
- [15:59] Oskar Linden: one got setup right?
- [15:59] Oskar Linden: file bugs with latif
- [15:59] Kallista Destiny: There is not one as of Monday
- [15:59] Oskar Linden: :-)
- [15:59] Kallista Destiny: Latif?
- [15:59] TriloByte Zanzibar: (was afk... catching up) thanks for the info, maestro
- [15:59] Oskar Linden: I was joking Kallista
- [15:59] Oskar Linden: sorry
- [15:59] Kallista DestinyKallista: Destiny laughs
- [16:00] Oskar Linden: alright everyone
- [16:00] Oskar Linden: thanks for coming today
- [16:00] Oskar Linden: thanks for stopping by dragon
- [16:00] Rex Cronon: tc everybody
- [16:00] Moundsa Mayo: Thanks for your time Oskar, Maestro, Log, and welcome to the gang, Dragon! (And I *do* mean 'gang' B^)
- [16:00] TriloByte Zanzibar: thanks for the meeting, as always it's been helpful
- [16:00] Dragon Linden: nice meeting everyone!
- [16:00] Kallista Destiny: thanks for having us
- [16:00] Moundsa Mayo: Oh. Log logged.
- [16:00] Draconis Neurocam: thanks Oskar, Maestro,and Dragon
- [16:00] Maestro Linden: thanks guys
- [16:00] TankMaster Finesmith: thx for your time, oskare, maestro, log, dragon
- [16:00] Sigma Avro: Thanks - Oskar, Maestro, Log and all
- [16:00] ANSI Soderstrom: take care all.... and save our bears :)
- [16:00] TankMaster Finesmith: and falcon
- [16:01] TriloByte Zanzibar: I'll pass word along about the mono performance fix coming in the RC channel, and see if I can get some vehicle peeps to come check out SVC-5880
- [16:01] Latif Khalifa: thanks
- [16:01] Oskar Linden: thanks trilobyte
- [16:01] TankMaster Finesmith: oh hey, the sim next to use just came up
- [16:01] Maestro Linden: yes, and please bug oskar if you need any servers up on that channel :)
- [16:01] Oskar Linden: you guys are all in the beta server email group right?
- [16:01] Sigma Avro: Have nor heards Falcon, too busy, and thanks also
- [16:01] Maestro Linden: I'm bringing up Kapor on maint-server now
- [16:01] Oskar Linden: anvil
- [16:01] Moundsa Mayo: Cya, all - going to Kapor to rez my toy .
- [16:01] Lares Carter: thanks for the time, lindens
- [16:01] Kallista Destiny: is that different from the in world grou>
- [16:01] TriloByte Zanzibar: If possible, it'd be great if we could get Stone or Gez to stop by next week with an update
- [16:01] Moundsa Mayo: Ah, cool.
- [16:01] Moundsa Mayo: i better wait a few
- [16:01] Draconis Neurocam: oskar attained a mount
- [16:02] Maestro Linden: and rosedale is already on there
- [16:02] Sigma Avro: hahaha, poor ansi
- [16:02] Oskar Linden: ansi
- [16:02] Oskar Linden: i can still hear you anis
- [16:02] Oskar Linden: ansi
- [16:02] Oskar Linden: oops
- [16:02] ANSI Soderstrom: lol
- [16:02] Moundsa Mayo: Sweet. Good way to test crossings, and seam bump at same time.
- [16:02] ANSI Soderstrom: wtf
- [16:02] Oskar Linden: anvil
- [16:03] ANSI Soderstrom: dont anvil me
- [16:03] Coffee Maker: Request accepted, Please wait..
- [16:03] Oskar Linden: nuts
- [16:03] Oskar Linden: bolts
- [16:03] Oskar Linden: hmm
- [16:03] Oskar Linden: windows
- [16:03] Oskar Linden: window
- [16:03] Moundsa Mayo: Hate to bolt, but have to ... never mind.
- [16:03] ANSI Soderstrom: very
- [16:03] Coffee Maker: Thanks you, Have a nice day Kadah
- [16:03] Entering god: mode, level 200
- [16:03] Kallista Destiny: a horse a horse, my kingdom for a horse
- [16:03] Oskar Linden: window
- [16:04] Kallista Destiny: what [price snowballs
- [16:04] Oskar Linden: glass
- [16:04] Oskar Linden: glasshouse
- [16:04] Oskar Linden: bah
- [16:04] Oskar Linden: alright guys
- [16:04] Oskar Linden: I'm outta here