llResetOtherScript

From Second Life Wiki
(Redirected from LSL llResetOtherScript)
Jump to navigation Jump to search

Summary

Function: llResetOtherScript( string name );
0.0 Forced Delay
10.0 Energy

Resets script name.

• string name a script in the inventory of the prim this script is in

On script reset...

  • The current event/function is exited without further execution or return.
  • All global variables are set to their defaults
  • The event queue is cleared, and recurring events are stopped.
  • The default state is set as the active state

Caveats

  • If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
  • If the script is not running, this call has no effect, even after the script is set running again.
  • A script can reset itself with this function (not just other scripts).

Examples

// the other script must be within the same prim and has to be running

default
{
    touch_start(integer num_detected)
    {
        llResetTime();
    }

    touch_end(integer num_detected)
    {
        if (llGetTime() < 3.0)
            llSay(0, "Please click & hold for at least 3.0 seconds.");
        else
            llResetOtherScript("second");
    }
}

See Also

Functions

•  llResetScript
•  llGetScriptState
•  llSetScriptState

Deep Notes

Signature

function void llResetOtherScript( string name );