llRemoveInventory

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Summary

Function: llRemoveInventory( string item );
0.0 Forced Delay
10.0 Energy

Remove the named inventory item

• string item an item in the inventory of the prim this script is in

Caveats

  • If item is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • If the current script is removed it will continue to run for a short period of time after this call.
  • With multiple executions an llSleep(0.1) after llRemoveInventory will allow edit window contents to refresh correctly and avoid errors on phantom contents.
  • llRemoveInventory will not trigger a changed event.

Examples

// Remove the current script from the object

default
{
    state_entry()
    {
        llRemoveInventory(llGetScriptName());
    }
}
// user-function to include in your script
// deletes all other contents of any type except the script itself
delete_all_other_contents()
{
    string thisScript = llGetScriptName();
    string inventoryItemName;

    integer index = llGetInventoryNumber(INVENTORY_ALL);
    while (index)
    {
        --index;        // (faster than index--;)

        inventoryItemName = llGetInventoryName(INVENTORY_ALL, index);

        if (inventoryItemName != thisScript)   
            llRemoveInventory(inventoryItemName);     
    }
}

default
{
    state_entry()
    {
        delete_all_other_contents();
    }
}

Deep Notes

Signature

function void llRemoveInventory( string item );