Sneakin
Jump to navigation
Jump to search
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Theme music when you walk/run/crouchwalk
--BETLOG Hax UTC+10: 20090810 0403 [SLT: 20090809 1103]
// BETLOG Hax
// UTC+10: 20090728 0733 [SLT: 20090727 1433]
// Was Messamo House's script, which he may have copy pasted from Hen Streeter or vice versa, but i *totally* rewrote it.. TOTALLY
// https://wiki.secondlife.com/wiki/Sneakin
//----------------------------------
// **** LICENCE START ****
// http://creativecommons.org/licenses/by-sa/3.0/
// Attribution licence:
// You must:
// -Include this unaltered licence information.
// -Supply my original script with your modified version.
// -Retain the original scripts' SL permissions. [+c/+m/+t]
// Or:
// -Link to the wiki URL from which you copied this script.
// -Document: "Uses parts of <scriptname> by BETLOG Hax"
// **** LICENCE END ****
//----------------------------------
key gMode = NULL_KEY;
default
{ state_entry()
{ llStopSound();
llSetTimerEvent(0.333333);
}
timer()
{ integer i = llGetAgentInfo(llGetOwner());
key mode=NULL_KEY;
if(i & AGENT_WALKING)
{ if(llVecMag(llList2Vector(llGetObjectDetails(llGetOwner(), ([OBJECT_VELOCITY])),0))>4.0)
mode="770cf677-5fda-56fe-85dd-ee1f07c63005";//run
else if(i & AGENT_CROUCHING)
mode="f7db8364-4369-712f-f034-92799ee26193";//crouch
else
mode="cc493463-b22d-cf0f-49ef-285e641a87f4";//walk
}
if(gMode!=mode)
{ gMode=mode;
llStopSound();
if(mode!=NULL_KEY)
llLoopSound(mode, 1.0);
}
}
}
//----------------------------------