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  • |func_footnote=You will have GRATUITOUS AMOUNT OF ENERGY! |caveats=ENERGY FOR MEN, MENERGY! MAN ENERGY!
    678 bytes (94 words) - 22:14, 23 May 2014
  • Basically it is a measure of how much energy is conserved on a collision. A restitution of 1 would be complete conservation of energy and 0
    1 KB (175 words) - 11:48, 30 November 2011
  • *The effectiveness of Push is modulated by the amount of [[Energy|script energy]] available. ...plemented in the Havok4 project and reveals some of the details of how the energy budget affects the final Push magnitude.
    2 KB (345 words) - 11:46, 15 August 2023
  • ...buoyancy''' is < 1.0, the object sinks <br/>when '''buoyancy''' equals 1.0 it floats <br/>when '''buoyancy''' is > 1.0 the object rises ...o keep the object floating. Large objects may not be able to supply enough energy to keep the object floating.
    3 KB (378 words) - 18:40, 20 October 2023
  • // Really it is simplified C++ code that doesn't quite reflect our true API // (for instance, the LLObject class doesn't actually exist), but it is a
    7 KB (993 words) - 19:23, 14 May 2015
  • ===Energy=== * Energy system thresholds may be different
    5 KB (710 words) - 22:47, 14 August 2012
  • ...nts take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's teleported back to their [[home]] destination. Residents ...one when this object hits an agent. If '''damage''' is greater than 100.0, it will instantly "[[Death|kill]]" the agent.
    978 bytes (131 words) - 13:47, 5 April 2022
  • ...nitude]] of {{LSLP|momentum}} may be scaled back by the object's available energy. For heavy objects , the cap of momentum will be momentum = 20000 . ( and n ...el will also report that instead of having an initial velocity of ~13 m/s, it will have an initial velocity of ~113 m/s).
    8 KB (866 words) - 11:17, 8 July 2022
  • ...newtons) equal to the object's mass (in kg) for one second will accelerate it to a velocity of 1 (in meters per second), which appears to be what happens *The force magnitude is scaled by the object's energy.
    2 KB (219 words) - 20:29, 7 May 2011
  • ** Create a box and scale it up to 10x10x1m box. ** Create a box and scale it up to 10x10x10m. Color the top face red.
    11 KB (1,661 words) - 13:22, 21 December 2013
  • ...materials such as stone. Second Life’s environmental reflectance model is energy conserving, meaning the more a surface reflects the environment, the less o * Metallic surfaces benefit from SL’s normalized specular reflectance and energy conserving reflectance. Don’t forget to use the specular map’s environ
    4 KB (652 words) - 12:30, 20 June 2013
  • ...d specifications that need very careful planning and design. In many cases it is not known what the effect will be of a design decision made early in the ...t continue to provide legacy support for these known design flaws, or will it start over fresh with all problems corrected, and therefore incompatible wi
    3 KB (584 words) - 06:26, 16 January 2010
  • ...sed hands. At the top of the tower rests the main lamp house where crystal energy passes through deflection grids to be streamed out to the cardinal points o ...owever the Pharos has gained an 'unofficial' resident during some phase of it's existence. A rogue scientist fell from favour with the council of Nautile
    6 KB (915 words) - 10:35, 1 October 2011
  • ...nderstanding on how you can raise the energy at a venue and what may lower it. '''Remember - it's about the guests, not about you'''
    3 KB (600 words) - 07:31, 26 April 2016
  • | [http://slhealthy.wetpaint.com/page/Let%27s+Face+It Let's Face It] || Facial Difference Support | [http://www.tongrenhealer.com Tong Ren Healing] || Energy Healing
    4 KB (558 words) - 13:55, 10 January 2012
  • ...our accounts sequentially (for example, Mach1, Mach2, Mach3, etc.) because it's easier to remember. * Especially if space is limited, get multiple, energy-efficient, small-footprint computers like laptops that you can stack.
    5 KB (788 words) - 07:32, 12 July 2011
  • ...has been added to version 1.20, but it is disabled by default. To enable it, you first have to enable the [[Advanced menu]] by pressing {{KeyCombo|ctrl Lost you there? OK, let's break it down.
    20 KB (3,499 words) - 15:08, 13 October 2009
  • ...YSICS]] || Determines if the physics engine will act upon this prim, or if it is anchored (static). ...ary || [[PRIM_TEMP_ON_REZ]] || Flags the prim for removal by the region on it's next garbage collection run.
    9 KB (1,001 words) - 13:03, 14 July 2022
  • * [12:08] [[User:Roberto Salubrius|Roberto Salubrius]]: SL... it tastes like chicken ! * [12:09] [[User:Latif Khalifa|Latif Khalifa]]: had to disable/emable to get it under ontrol
    36 KB (5,169 words) - 14:36, 13 October 2009
  • ...o exchange real (like US$) currency for Linden dollars (L$). This can make it a lot quicker to get (land, goods) what you want. Please notice that there ...(Torley) noticed this seems un-obvious to some newcomers, so I'm pointing it out for your benefit.
    10 KB (1,546 words) - 17:54, 6 April 2015

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