Search results
Jump to navigation
Jump to search
- |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} |p2_type=integer|p2_name=face ...1 KB (143 words) - 06:09, 30 November 2023
- |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p2_type=integer|p2_name=face ...1 KB (178 words) - 05:47, 17 February 2024
- |inject-2={{LSL_Function/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} |func=llGetGlow|return_type=float|p1_type=integer|p1_name=face ...2 KB (210 words) - 18:26, 14 October 2010
- |inject-2={{Issues/SVC-4939}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc ...2 KB (261 words) - 00:26, 22 January 2015
- ...ntory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} |p3_type=integer|p3_name=face ...2 KB (335 words) - 06:15, 30 November 2023
- {{LSL Header}} ..., the color vector is chatted to the owner. Note, it reports the color of face 0(zero) by default. ...779 bytes (98 words) - 05:34, 29 January 2025
- {{LSL Constant ...s alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent. ...620 bytes (75 words) - 04:49, 21 August 2024
- {{Issues/SVC-4939}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/ja |p1_type=integer|p1_name=face|p1_desc ...2 KB (235 words) - 06:36, 25 February 2016
- {{LSL Header}} ====Tool-Texture cube hollow face v0.1.0==== ...2 KB (226 words) - 18:10, 24 January 2015
- {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1|}}}|取得|設定|/}}するために用 {{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}} ...3 KB (287 words) - 06:40, 25 February 2016
- |inject-2={{LSL_Function/face|face|return={{LSL VR|1.0|1.0|0.0}}}} |return_type=vector|p1_type=integer|p1_name=face ...2 KB (314 words) - 03:02, 22 January 2015
- __NOTOC__ {{Multi-lang|category=LSL}}{{LSL Header}} ...he surface of water behind it<br/>(Deprecated) Hides alpha textures behind it ...3 KB (540 words) - 14:59, 6 January 2026
- |inject-2={{LSL_Function/face|face}}{{LSL_Function/alpha|alpha}} |p2_type=integer|p2_name=face ...2 KB (305 words) - 15:45, 22 March 2026
- |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*}}{{Issues/SVC-7422}} |p2_type=integer|p2_name=face|p2_desc ...3 KB (312 words) - 00:26, 22 January 2015
- {{Issues/SVC-7422}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/link/ja|link|nogroup=*}}{{LSL_Function/ja |p2_type=integer|p2_name=face|p2_desc ...3 KB (282 words) - 06:35, 25 February 2016
- |p2_type=integer|p2_name=face|p2_desc='''Face''' to examine for PBR, or [[ALL_SIDES]] ...s [[PBR_Materials#Nomenclature_changes|Blinn-Phong]] diffuse texture on '''face''' ...1 KB (194 words) - 12:31, 9 April 2025
- {{LSL Constant ...nality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [[PRIM_FULLBRIG ...1 KB (182 words) - 22:05, 24 April 2010
- ...OW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} {{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}} ...3 KB (416 words) - 16:39, 23 January 2015
- ...R materials]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL == ...4 KB (519 words) - 07:59, 13 January 2026
- |inject-2={{LSL_Function/face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range |p1_type=integer|p1_name=face ...2 KB (283 words) - 13:26, 1 December 2023