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  • # Click on Terrain Textures and ensure "PBR Metallic Roughness" is checked # Click on Terrain Textures and ensure "PBR Metallic Roughness" is checked
    5 KB (721 words) - 14:49, 17 October 2024
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). '''Ruler:''' - When the use grid option is checked, affects the numbers that appear on the rulers. '''World''' will show the r
    23 KB (3,883 words) - 10:16, 25 May 2011
  • ...t allow anything to be dropped in them because of the llAllowInventoryDrop LSL command. === * When this is checked, the texture will keep the same number of repeats per face as the object. I
    11 KB (1,697 words) - 09:54, 22 August 2009
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 23:14, 13 December 2011
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 10:00, 22 January 2014
  • [2015/04/23 15:26] Caleb the Cable Guy (caleb.linden): blue for the parameters [2015/04/23 15:30] Lucia Nightfire: I swear I checked it when I was last there and I didn't get anything, lol
    17 KB (2,211 words) - 13:32, 30 April 2015
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 15:38, 23 May 2013
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 10:19, 30 December 2015
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    51 KB (8,093 words) - 19:26, 7 November 2024
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 15:27, 3 July 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 14:46, 19 January 2012
  • [12:25] <font color=#440044><b>Andrew Linden</b><nowiki>: I thought we checked for pending re-seat of avatar in the auto-return code, but I'd have to look ...a prim from LSL scripts has decent interaction with the world (back to the LSL script). The transparency part is a problem, but I don't think it is unsolv
    30 KB (4,675 words) - 17:24, 29 November 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 10:15, 27 February 2013
  • [12:15] <font color=#990000><b>MartinRJ</b><nowiki>: (checked my chatlog)</nowiki></font> ...our yesterday and implemented a mini-feature I've always wanted -- pasting LSL function signatures in the script editor</nowiki></font>
    41 KB (6,500 words) - 16:54, 17 July 2012
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 15:20, 6 October 2011
  • [12:09] <font color=#5a00b5><b>Rex Cronon</b><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font> [12:36] <font color=#00468d><b>Liisa Runo</b><nowiki>: dont know, i only checked copule latest, and they only show real names, so maybe better if we use tho
    46 KB (7,252 words) - 18:43, 14 February 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 16:18, 10 August 2012
  • [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>
    53 KB (8,558 words) - 18:38, 17 December 2013
  • *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL ***: <code>[PRIM_LINK_TARGET, integer link_num]</code> Will cause subsequent parameters to effect <code>link_num</code> prim independent of original prim being eff
    34 KB (4,339 words) - 18:29, 11 August 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 15:30, 26 July 2012

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