Search results

Jump to navigation Jump to search
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] . Remove the group from this estate's Allowed g
    358 bytes (43 words) - 11:07, 30 April 2013
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] . Remove the agent from this estate's Banned re
    360 bytes (43 words) - 11:08, 30 April 2013
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] . Add an agent to this estate's Allowed Residen
    350 bytes (43 words) - 11:03, 30 April 2013
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] . Remove an agent to this estate's Allowed Resi
    356 bytes (43 words) - 11:08, 30 April 2013
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]] .Add a group to this estate's Allowed groups li
    347 bytes (43 words) - 11:05, 30 April 2013
  • {{LSL Constant |desc=Used in input parameters of [[llManageEstateAccess]]. Add the agent to this estate's Banned resident
    379 bytes (46 words) - 00:20, 22 December 2013
  • |return_text=containing the current environment values for the parcel or region as a list of attributes. Takes a list of attributes to retrieve in params a ...-1, the environment for the region is inspected. Z is the altitude in the region and determines which sky track is accessed.
    2 KB (294 words) - 03:48, 9 August 2022
  • ...the environment on the parcel or be an estate manager to change the entire region. An override for a given parameter can be set at the region scope or parcel scope. It can also be set for a single sky track, all sky
    3 KB (384 words) - 10:41, 27 March 2024
  • |p1_type=key|p1_name=agentid|p1_desc=Avatar ID in the same region. ...entid}} holds the [[UUID]] of the avatar this function will get the visual parameters for.
    1 KB (192 words) - 08:23, 18 April 2022
  • {{LSL Function/position|pos|region=*}} {{LSL Function/position|look_at|local=*}}
    2 KB (337 words) - 08:51, 8 November 2024
  • ...ce. The changes to the environment persist until the agent moves to a new region or llSetAgentEnvironment is called for an agent with an empty list. Passing ..._id|p1_desc= The key for an agent in the region. The agent must be in the region and must be participating in the experience.
    3 KB (443 words) - 02:56, 19 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    2 KB (242 words) - 12:42, 24 January 2015
  • The command console allows for a handful of region settings to be changed via text commands or http post operations from scrip ...The Region Debug Console can also be opened by a button on the '''World > Region/Estate > Debug''' window.
    7 KB (1,037 words) - 12:44, 23 May 2024
  • |func_desc=Sets multiple camera parameters at once. *Scripted camera parameters are overriden for agents who are in [[Flycam|Free Camera mode]] ''(Alt + Cl
    8 KB (955 words) - 08:29, 16 November 2024
  • |inject-2={{LSL Function/position|pos|region=*}} |func_desc=Directs an object to travel to a defined position in the region or adjacent regions.
    3 KB (343 words) - 13:00, 22 January 2015
  • {{LSL_Function/position|pos|region=*}} ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}.
    5 KB (725 words) - 21:50, 18 October 2024
  • ...on the destination parcel, or be an estate manage in the case of an entire region. ...of the parcel that will receive the new environment. To change the entire region use <-1, -1, -1>. The z component of the vector is ignored.
    4 KB (589 words) - 10:41, 27 March 2024
  • Method 1: Use the Region/Estate tool (requires region terrain composition edit permission) # Click World > Region/Estate > Terrain
    5 KB (721 words) - 14:49, 17 October 2024
  • ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's
    4 KB (619 words) - 12:41, 8 October 2024
  • {{LSL Header|ml=*}} //Set camera parameters
    4 KB (454 words) - 17:29, 23 January 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)