Search results
Jump to navigation
Jump to search
- {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}} ...2 KB (163 words) - 15:34, 22 November 2023
- {{LSL Function |inject-2={{LSL Function/physics materials}} ...1 KB (167 words) - 10:11, 8 September 2024
- {{LSL Function/ja |inject-2={{LSL Function/physics materials/ja}} ...2 KB (190 words) - 15:45, 22 November 2023
- {{LSL Function |inject-2={{LSL Function/physics materials}} ...2 KB (256 words) - 10:11, 8 September 2024
- ...RIAL|integer|31|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics material properties}}}} {{LSL Constant ...2 KB (268 words) - 11:30, 8 August 2012
- * Physics shape type (with un/linking, de/rez, duplication, etc.) (is this sufficient * [[Physics Cost test]] ...2 KB (356 words) - 22:22, 10 July 2014
- * '''[[Making Mesh Physics]]''' - Why and How. *'''[[Material Volumes]]''' - Control the speed of your characters. ...9 KB (1,317 words) - 10:56, 4 August 2014
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} There are seven primitive [[material]] types that determine things like friction and default [[llCollisionSound| ...5 KB (758 words) - 10:38, 4 September 2023
- ** Phantom (so movable phantom, material volumes, and exclusion volumes are never affected) ...thfinding-objects, any LSL calls to move an object or otherwise affect its physics shape will fail. In some cases, this may cause the script to permanently m ...3 KB (473 words) - 14:18, 3 October 2012
- - Material: Glass - Material: Glass ...10 KB (1,690 words) - 17:04, 24 January 2012
- [12:07] <font color=#440044><b>Andrew Linden</b><nowiki>: the physics engine "resolve interpenetrating objects" collision logic would kick in and ...t color=#004fc5><b>ANSI Soderstrom</b><nowiki>: i want to say : BUG ! some LSL-Events are nt fired (or put in queue) while a script is in a loop</nowiki>< ...36 KB (5,570 words) - 09:11, 14 October 2013
- ** Numerous crash fixes around mesh and physics subsystems ** Numerous crash fixes around mesh and physics subsystems ...70 KB (10,027 words) - 16:29, 7 January 2013
- ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki ...26 KB (4,088 words) - 15:07, 27 May 2014
- ** Numerous crash fixes around mesh and physics subsystems ** Numerous crash fixes around mesh and physics subsystems ...44 KB (6,060 words) - 08:50, 19 December 2012
- ...g this feature will put the affected region into a state with very limited physics. This is useful when trying to untangle performance issues or clear unwant ** Updated the Havok physics engine to version 2012.1 ...37 KB (5,142 words) - 15:01, 17 December 2012
- - Material: Glass - Material: Glass ...14 KB (2,270 words) - 12:07, 10 May 2012
- ...cia Nightfire</b><nowiki>: or it sounds liek mesh that isn't optimized for physics or is complex and sizing ramps up teh land impct</nowiki></font> ...r=#bb00c5><b>Lucia Nightfire</b><nowiki>: or curved prims using mismatched physics shapes</nowiki></font> ...37 KB (5,815 words) - 09:06, 19 March 2014
- ...mesh will be based on the filesize of the highest level of detail, or the physics cost, whichever is higher <br>[12:05] Falcon Linden: At least, for physics. But the basic formula is there, it's just going to amount to tweaking cons ...50 KB (7,886 words) - 13:10, 15 September 2010
- ...t color=#000f44><b>Simon Linden</b><nowiki>: Vehicle motors are run by the physics engine, and we haven't done much there. Andrew was working on the interest ...that the simulator is running each frame with all the other AVs, scripts, physics, rezzing and so on</nowiki></font> ...37 KB (5,915 words) - 16:22, 6 August 2013
- ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real-world physics principles in the virtual world it allows for the creation of more immersiv ...51 KB (8,179 words) - 06:46, 7 March 2026