Search results

Jump to navigation Jump to search
  • Beginning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeFountain particles. llParticleSystem([
    3 KB (428 words) - 13:51, 22 January 2015
  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles. llParticleSystem([
    3 KB (434 words) - 13:50, 22 January 2015
  • Fun little script. Drop it in a prim to see how it works. Demonstrates how to work with the map api. llParticleSystem([PSYS_PART_FLAGS, 0,
    2 KB (199 words) - 18:37, 28 January 2023
  • | Particle System || [[llParticleSystem]],[[llLinkParticleSystem]] || Configures params for a particle emitter. ...YSICS]] || Determines if the physics engine will act upon this prim, or if it is anchored (static).
    9 KB (1,001 words) - 13:03, 14 July 2022
  • ...are sometimes white prims (sculpted or not). Finally, to create snowlands, it is required to change ground texture to white. *'''Temporary Snowlands''' are places where ground texture becomes white and it is snowing in real-life winter. This change caused serious problems for Sec
    2 KB (275 words) - 07:01, 20 January 2014
  • ...ld it appear or move the particle chain to a more preferable target should it become available. ...t will only run correctly in the ROOT PRIM of and object. This is because it uses an "attach" event which are not correctly handled when is child prims.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • ...CEL_FLAG_USE_ACCESS_LIST]] - Written in hexadecimal to show the pattern of it and its siblings. In the table they are extra wide to aid in the reading. :* [[llParticleSystem]] is a good example where both notations are used for constants. Different
    1 KB (205 words) - 08:37, 26 September 2015
  • ...e full updates. If you're creating content, it's a good habit to make sure it's not updating many times per second. Changing colors, textures, shape, or ...ur viewer still renders it, but you can walk through it, and when you edit it, the '''Creator''' field is blank because the object no longer exists on th
    2 KB (353 words) - 14:56, 2 January 2014
  • ...d quarter I come to you today to announce a new project I am spearheading, it's goal is to make the documentation more accessible to a larger portion of ...l Poetry Project]]! The goal of the the LPPP (or LP³ as I like to think of it), is to provide poetry for every LSL Event, Function and Constant. More spe
    3 KB (448 words) - 23:29, 31 March 2014
  • // Note that this script will only work in the ROOT PRIM ONLY as it *MUST monitor "here" messages in order to connect to a handle should it appear.
    13 KB (1,136 words) - 12:33, 16 June 2011
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (721 words) - 05:03, 1 February 2024
  • *Silently fails to rez {{LSLP|inventory}} (to have it's geometric center at {{LSLP|pos}}) if {{LSLP|pos}} is too far from the geo ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (791 words) - 09:58, 1 October 2022
  • The big difference is that [[#llParticleSystem|llParticleSystem]] acts upon the prim the script is in, [[#llLinkParticleSystem|llLinkPartic |func_id=229|func_sleep=0.0|func_energy=10.0|func=llParticleSystem|sort=ParticleSystem
    10 KB (1,513 words) - 01:00, 14 April 2024
  • ...most common ones include llSay, llOwnerSay, llSetText, llTargetOmega, and llParticleSystem and there is a complete list of them [https://wiki.secondlife.com/wiki/Cate ...ation also servers as reference and refresher material for advanced users. It's best to come back to these sections once you have an idea of what the fun
    5 KB (747 words) - 13:38, 24 January 2015
  • // anyone before it automatically powers down. Set to '0' to disable the auto-off function //although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
    24 KB (2,558 words) - 08:43, 25 January 2015
  • ...st(data,["="],[]);//break the string on the line into a list so we can use it integer amount_per_guess = 1;//how much money does it cost per guess for the random number guessing game?
    16 KB (1,959 words) - 10:35, 25 January 2015
  • ...e in fact prims (sculpted and scripted) and also particles (created with [[llParticleSystem]] function). Since all water has the same altitude inside a sim, dams are p *'''Sesia Dam''' is the only private-owned dam. It has only 6 meters high. Part of the water flows through a sluice from 65 to
    11 KB (1,745 words) - 16:05, 8 December 2015
  • ...g, but the only other option was seven separate pages, so please bear with it, there's a lot of information, but every effort has been made to not be red If you need to use accents, new lines or other special characters and it's just not working out, read the notes on the [[String|string]] wiki page.
    11 KB (1,756 words) - 13:49, 24 January 2015
  • || [[llParticleSystem|Particles]] || Yes || Yes || Yes || ? It should be noted that when a script (in an object) moves from one simulator
    5 KB (758 words) - 10:38, 4 September 2023
  • ...Some came up with [[User:Strife_Onizuka/Miscellaneous|ghost stories about it]], some wrote [http://www.archive.org/details/SecondLifeCommunityConvention ...y-permissive object. Have View menu > Highlight Transparent on if you find it hard to select the invisible sphere.
    10 KB (1,160 words) - 18:51, 15 April 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)