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Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Click the toolbar icons to change what the mouse cursor does inworld:
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Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION. |
Selected object information
Shows the number of objects selected, their total land impact, and the remaining capacity of the current parcel. See Build Tools - Advanced for more information.
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Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Features tab
Flexible Path
Make a box, prism, or cylinder prim flexible by checking Flexible Path. This is useful for skirts, capes, flags, and other wavy effects. Flexible prims can't be physical and must be phantom. Modify the nature and degree of the object's flexibility by changing the following settings:
Softness
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Controls the stiffness of the object on a scale of 0 to 3 , where 0 is the most stiff and 3 is the most soft.
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Gravity
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Controls how hard gravity pulls down on the object. If you enter a negative value, gravity pulls the object upward instead.
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Drag
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Controls how much drag the atmosphere appears to exert on the object when it's moved.
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Wind
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Controls how much this object bends in response to the current region's wind.
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Tension
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Controls how much force is pulling the top of the object away from its base.
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Light
You can make an object into a light source by checking Light. Modify the color and nature of the light by changing the following settings:
Color
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Click the color box to open the Color Picker, where you can choose a color for the light this object emits.
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Intensity
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Sets the initial brightness of the light emitted by this object.
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Radius
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Sets how far the emitted light from this object travels, measured in meters.
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Falloff
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Sets how quickly the light's Intensity fades as it travels to its outer Radius. Lower values are more gradual.
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It's good practice to use lights sparingly. Graphics cards that don't meet our System Requirements may not show the maximum of 6 simultaneous lights.