Viewerhelp:Build Tools - Features

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KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.
KBtip2.png Tip: For building tips and best practices, see Good Building Practices on the Second Life wiki.

Click the toolbar icons to change what the mouse cursor does inworld:

Focus Focus Move Move Edit Edit Create Create Land Land
Change camera view Move
objects
Edit
objects
Create
new prims
Terraform terrain
KBnote.png Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION.

Selected object information

Shows the number of objects selected, their total land impact, and the remaining capacity of the current parcel. See Build Tools - Advanced for more information.

KBcaution.png Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation.

Features tab

Flexible Path

Make a box, prism, or cylinder prim flexible by checking Flexible Path. This is useful for skirts, capes, flags, and other wavy effects. Flexible prims can't be physical and must be phantom. Modify the nature and degree of the object's flexibility by changing the following settings:

Softness   Controls the stiffness of the object on a scale of 0 to 3, where 0 is the most stiff and 3 is the most soft.
Gravity   Controls how hard gravity pulls down on the object. If you enter a negative value, gravity pulls the object upward instead.
Drag   Controls how much drag the atmosphere appears to exert on the object when it's moved.
Wind   Controls how much this object bends in response to the current region's wind.
Tension   Controls how much force is pulling the top of the object away from its base.
Force X
Force Y
Force Z

  Controls how much artificial force is applied in the east/west, north/south, and up/down directions.

Light

You can make an object into a light source by checking Light. Modify the color and nature of the light by changing the following settings:

Color   Click the color box to open the Color Picker, where you can choose a color for the light this object emits.
Intensity   Sets the initial brightness of the light emitted by this object.
Radius   Sets how far the emitted light from this object travels, measured in meters.
Falloff   Sets how quickly the light's Intensity fades as it travels to its outer Radius. Lower values are more gradual.

It's good practice to use lights sparingly. Graphics cards that don't meet our System Requirements may not show the maximum of 6 simultaneous lights.