Difference between revisions of "LlKey2Name"
(link llRequestAgentData) |
Talarus Luan (talk | contribs) (Expanded info a bit, consolidated redundancy, added Name2Key info.) |
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|sort=Key2Name|func=llKey2Name | |sort=Key2Name|func=llKey2Name | ||
|return_type=string|p1_type=key|p1_name=id | |return_type=string|p1_type=key|p1_name=id | ||
|func_footnote= | |func_footnote='''id''' must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).<br /><br /> | ||
Keys of inventory items will not work; in the case of these, use [[llGetInventoryName]] instead. | |||
|func_desc | |func_desc | ||
|return_text=that is the name of the prim | |return_text=that is the name of the prim or avatar specified by '''id'''. | ||
|spec | |spec | ||
|caveats=*It is difficult to tell the difference between | |caveats=* It is difficult to tell the difference between a prim that has a name that is an empty string and a prim that is not in the sim, or because an invalid key was specified. | ||
* | * To get around the "avatar must be present" limitation, you can use the [[llRequestAgentData]] function and the [[dataserver]] event to obtain the avatar's name from a key. | ||
* There is no opposite function ([[llName2Key]]) available. However, there are third-party websites which can be queried using the [[llHTTPRequest]] function and the [[http_response]] event. | |||
|constants | |constants | ||
|examples=<lsl>// Best viewed in Chat History (ctrl-h) | |examples=<lsl>// Best viewed in Chat History (ctrl-h) | ||
Line 21: | Line 23: | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
{{LSL DefineRow||[[llGetObjectDetails]]}} | {{LSL DefineRow||[[llGetObjectDetails]] [[llRequestAgentData]]}} | ||
|also_events | |also_events | ||
|also_articles= | |also_articles= | ||
{{LSL DefineRow||[[Prim Attribute Overloading]]}} | {{LSL DefineRow||[[Prim Attribute Overloading]]}} | ||
|also_tests | |also_tests | ||
|notes | |notes=Current known Name2Key databases:<br /> | ||
http://w-hat.com/name2key<br /> | |||
http://www.libsecondlife.org/protocol/index.php/Name2key<br /> | |||
http://www.ulrikasheim.org/tools/name2key.html | |||
|permission | |permission | ||
|negative_index | |negative_index |
Revision as of 00:04, 28 March 2008
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LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llKey2Name( key id );210 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the prim or avatar specified by id.
• key | id |
id must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).
Keys of inventory items will not work; in the case of these, use llGetInventoryName instead.
Caveats
- It is difficult to tell the difference between a prim that has a name that is an empty string and a prim that is not in the sim, or because an invalid key was specified.
- To get around the "avatar must be present" limitation, you can use the llRequestAgentData function and the dataserver event to obtain the avatar's name from a key.
- There is no opposite function (llName2Key) available. However, there are third-party websites which can be queried using the llHTTPRequest function and the http_response event.
Examples
<lsl>// Best viewed in Chat History (ctrl-h) default {
collision_start(integer a) { llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); }}</lsl>
Notes
Current known Name2Key databases:
http://w-hat.com/name2key
http://www.libsecondlife.org/protocol/index.php/Name2key
http://www.ulrikasheim.org/tools/name2key.html