Difference between revisions of "LlGetNumberOfPrims"
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integer GetNumberOfAgents() | integer GetNumberOfAgents() | ||
{//count avatars | {//count avatars | ||
return llGetNumberOfPrims() - | return llGetNumberOfPrims() - GetNumberOfPrims(); | ||
} | } | ||
Line 26: | Line 26: | ||
integer GetNumberOfPrims() | integer GetNumberOfPrims() | ||
{//ignores avatars | {//ignores avatars | ||
if(llGetAttached())//llGetObjectPrimCount fails on attachments, but you can't (anymore) sit on an attachment | |||
return llGetNumberOfPrims(); | |||
return llGetObjectPrimCount(llGetKey()); | return llGetObjectPrimCount(llGetKey()); | ||
}</lsl> | }</lsl> |
Revision as of 11:15, 5 November 2010
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Summary
Function: integer llGetNumberOfPrims( );275 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of prims in a link set the script is attached to.
Caveats
- The number of prims returned also includes the number of avatars sitting on the object.
Examples
<lsl>default {
state_entry() { llOwnerSay((string) llGetLinkNumber()); llOwnerSay((string) llGetNumberOfPrims()); }}</lsl>
Useful Snippets
<lsl>//Returns the number of agents on the object integer GetNumberOfAgents() {//count avatars
return llGetNumberOfPrims() - GetNumberOfPrims();
}
//Returns the number of prims in the object integer GetNumberOfPrims() {//ignores avatars
if(llGetAttached())//llGetObjectPrimCount fails on attachments, but you can't (anymore) sit on an attachment return llGetNumberOfPrims(); return llGetObjectPrimCount(llGetKey());
}</lsl>
See Also
Functions
• | llGetObjectPrimCount | – | Returns the number of prims in any object. | |
• | llGetLinkNumber | – | Returns the link number of the prim the script is in. |