Difference between revisions of "LlSitTarget"
Jump to navigation
Jump to search
Line 22: | Line 22: | ||
</pre> | </pre> | ||
|helpers=<pre> | |helpers=<pre> | ||
// | //Sets / Updates the sit target moving the avatar on it if necessary. | ||
UpdateSitTarget(vector pos, rotation rot) | |||
{ | |||
llSitTarget(pos, rot);//Set the sit target | |||
key user = llAvatarOnSitTarget(); | |||
if(user)//true if there is a user seated on the sittarget, if so update their position | |||
{ | |||
vector size = llGetAgentSize(user); | |||
if(size)//This tests to make sure the user really exists. | |||
{ | |||
//We need to make the position and rotation local to the current prim | |||
integer linkNum = 1 + llGetNumberOfPrims(); | |||
do;while(linkNum && user != llGetLinkKey( --linkNum ));//find the users link number | |||
rotation localrot = llGetLocalRot(); | |||
pos.z += 0.4 - size.z * 0.02638; | |||
llSetLinkPrimitiveParams(linkNum, | |||
[PRIM_POSITION, (pos * localrot) + llGetLocalPos(), | |||
PRIM_ROTATION, rot * localrot / llGetRootRotation()]); | |||
} | |||
else | |||
{//It is rare that the sit target will bork but it does happen, this can help to fix it. | |||
llUnSit(user); | |||
} | |||
} | |||
}//Written by Strife Onizuka, size adjustment Escort DeFarge | |||
</pre> | </pre> | ||
|also_functions={{LSL DefineRow||{{LSLG|llSetSitText}}|}} | |also_functions={{LSL DefineRow||{{LSLG|llSetSitText}}|}} |
Revision as of 16:52, 30 April 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSitTarget( vector offset, rotation rot );238 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Set the sit location for this object (if offset == <0.0, 0.0, 0.0> clear it)
• vector | offset | |||
• rotation | rot |
Caveats
Examples
default { state_entry() { llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place. } }
Useful Snippets
//Sets / Updates the sit target moving the avatar on it if necessary. UpdateSitTarget(vector pos, rotation rot) { llSitTarget(pos, rot);//Set the sit target key user = llAvatarOnSitTarget(); if(user)//true if there is a user seated on the sittarget, if so update their position { vector size = llGetAgentSize(user); if(size)//This tests to make sure the user really exists. { //We need to make the position and rotation local to the current prim integer linkNum = 1 + llGetNumberOfPrims(); do;while(linkNum && user != llGetLinkKey( --linkNum ));//find the users link number rotation localrot = llGetLocalRot(); pos.z += 0.4 - size.z * 0.02638; llSetLinkPrimitiveParams(linkNum, [PRIM_POSITION, (pos * localrot) + llGetLocalPos(), PRIM_ROTATION, rot * localrot / llGetRootRotation()]); } else {//It is rare that the sit target will bork but it does happen, this can help to fix it. llUnSit(user); } } }//Written by Strife Onizuka, size adjustment Escort DeFarge