llGetTextureOffset
Revision as of 09:13, 3 February 2010 by Strife Onizuka (talk | contribs)
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Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x ("U", horizontal) and y ("V", vertical) components. The z component is unused.
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function as if on face zero.
Caveats
- If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>
Examples
<lsl>//Tells the owner the texture offset on all sides default {
state_entry() { integer i = 0; integer max = llGetNumberOfSides(); while(i < max) { llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i)); ++i; } }
}</lsl> <lsl> vector offsetVec = llGetTextureOffset(0); float u = offsetVec.x; float v = offsetVec.y; // z is not used.
</lsl>See Also
Functions
• | llOffsetTexture | |||
• | llGetNumberOfSides |