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  • ...... we usually don't like to deploy disabled code because there's not much point in that, unless there's a special reason we have to throw a big switch grid ...active" SVC project, would I need to create a clone or something in BUG to point to it, in order for anyone to see it now?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    56 KB (8,035 words) - 13:46, 14 December 2011
  • [2014/04/10 15:44] Simon Linden: that's true, and it's a easier to add parameters there ...den): Baker and Caleb are following group ban more closely than me at this point
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...><b>Kennylex Luckless</b><nowiki>: Andrew, do you know how many attachment point a avatar has ;-)</nowiki></font> ...o Flora</b><nowiki>: Lucy - line does not go Thr Indigo - curves dont even point at Indigo.</nowiki></font>
    33 KB (5,275 words) - 19:15, 17 December 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> [16:27] <font color=#5a00b5><b>Kadah Coba</b><nowiki>: Then what is the point in the limit then? lool</nowiki></font>
    55 KB (8,639 words) - 12:16, 13 December 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • <br>[12:05] lonetorus Habilis: to set a good price point? ...Linden: Lonet: I believe that the compression is just float to 16bit fixed point
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...<b>Andrew Linden</b><nowiki>: So it uses an army of scripted prims to send parameters to an external server</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...=#330026><b>Andrew Linden</b><nowiki>: That bug is caused by invalid shape parameters</nowiki></font> ...30026><b>Andrew Linden</b><nowiki>: (and why didn't you put it on some HUD point?)</nowiki></font>
    47 KB (7,270 words) - 20:47, 12 April 2011
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...b>Johan Laurasia</b><nowiki>: yeah, I'm thinking phones are getting to the point where they shouild be about ready to handle a relatively light client (mayb [16:34] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, good point, Vincent</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...agree on an idea, that idea will hopefully be made into a proposal at some point for Linden Lab, and prototypes demonstrating that functionality will also e | Yes, the point is that some people have no idea what the best practices are. It would be n
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [2013/03/21 15:20] Maestro Linden: I was going to point you to https://wiki.secondlife.com/wiki/Interest_List , but it's a bit empt ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object
    32 KB (4,207 words) - 16:32, 21 March 2013
  • |width=100% style=" padding:0 3px;"|the only point is maybe clocks, because the remaining depends on viewer on how fast one se ...0% style=" padding:0 3px;"|Well, it is the price to pay for progress to my point of view, but , yes, am sorry for this comment I did
    75 KB (9,591 words) - 16:44, 22 March 2011

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