llSitTarget
Revision as of 11:11, 28 April 2007 by Strife Onizuka (talk | contribs)
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Summary
Function: llSitTarget( vector offset, rotation rot );238 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Set the sit location for this object (if offset == <0.0, 0.0, 0.0> clear it)
• vector | offset | |||
• rotation | rot |
Caveats
Examples
default { state_entry() { llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place. } }
Useful Snippets
//Sets / Updates the sit target moving the avatar on it if necessary. UpdateSitTarget(vector pos, rotation rot) { key user = llAvatarOnSitTarget(); if(user)//true if there is a user seated on the sittarget, if so update their position llSetLinkPrimitiveParams(GetAgentLinkNumber(user), [PRIM_POSITION, llGetLocalPos() + (pos * llGetLocalRot()), PRIM_ROTATION, rot *llGetLocalRot()]); llSitTarget(pos, rot);//Set the sit target }//Written by Strife Onizuka //Gets the link number of a seated avatar integer GetAgentLinkNumber(key avatar) { integer linkNum = 1 + llGetNumberOfPrims(); if(linkNum > 2) { key linkKey; //Next we get the linkKey and make sure it's a user by requesting the agent size. while(llGetAgentSize(linkKey = llGetLinkKey( --linkNum ))) if(linkKey == avatar)//It's an avatar, is it the avatar we want? return linkNum;//It's the avatar we want so return. } //avatar wasn't found so return a number that isn't a LINK_* flag that can't be a valid link number either. return 0x7FFFFFFF;//max int. }//Written by Strife Onizuka