llGetLocalRot
Revision as of 19:30, 6 November 2007 by Void Singer (talk | contribs) (Added Example, Note, also: llGetRot)
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Summary
Function: rotation llGetLocalRot( );63 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a rotation local to the root (if the script isn't physical)
Caveats
Examples
//--// v7-D Feebie Type 1 Door Script //--// //--// Works At ANY Angle //--// //-- works in ANY single prim door, linked or un-linked //-- works in muti prim doors NOT linked to a larger structure //-- REQUIREMENTS: a cut root prim, suggest cube, pathcut start=.125, end=.625 //-- CAVEAT: single prim doors are limited to 5m width //--// USERS MODIFY HERE v integer vgIntDoorSwing = 90; //-- use -# to reverse the direction of swing, eg. -90; rotation vgRotDoorSwing; default { state_entry() { vgRotDoorSwing = llEuler2Rot( <.0, .0, (float)vgIntDoorSwing * DEG_TO_RAD> ); } touch_start( integer vIntTouches ) { //- small hack to reverse direction of swing on each //- touch & avoid lsl funkiness regarding rotation division vgRotDoorSwing.s *= -1; llSetLocalRot( vgRotDoorSwing * llGetLocalRot() ); } } //-- IF Redistributing as-is: //-- Please leave script full permissions & include all comments, so others can learn
Notes
Returns the region relative rotation of the object if called from the root