Difference between revisions of "INVENTORY CLOTHING"

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(cut to the chase)
m (<lsl> tag to <source>)
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|value=5
 
|value=5
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|examples=<lsl>//Give all clothing items from prim's contents to anyone touching this object
+
|examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
 
default
 
default
 
{
 
{
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             llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
 
             llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
 
     }
 
     }
}</lsl>
+
}</source>
 
|constants=
 
|constants=
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}

Revision as of 14:40, 23 January 2015

Description

Constant: integer INVENTORY_CLOTHING = 5;

The integer constant INVENTORY_CLOTHING has the value 5

Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.

Examples

//Give all clothing items from prim's contents to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
        while (count--)
        // Give them each item of clothing found in the object's contents
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
    }
}

Deep Notes

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Signature

integer INVENTORY_CLOTHING = 5;