Difference between revisions of "INVENTORY CLOTHING"

From Second Life Wiki
Jump to: navigation, search
 
(3 intermediate revisions by 3 users not shown)
Line 4: Line 4:
 
|value=5
 
|value=5
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
+
|examples=<source lang="lsl2">//Give all clothing items from prim's contents to anyone touching this object
 
default
 
default
 
{
 
{
 
     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {
 
     {
         integer number = 0;
+
         // get the UUID of the person touching this object
         do
+
        key user = llDetectedKey(0);
         {
+
         integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
+
         while (count--)
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_CLOTHING,0));
+
        // Give them each item of clothing found in the object's contents
            else
+
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
                llSay(0, "Wrong active group!");
+
        }while(total_number > ++number);
+
 
     }
 
     }
}</lsl>
+
}</source>
 
|constants=
 
|constants=
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
Line 26: Line 24:
 
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
 
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
 
 
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 10:26, 1 February 2019

Description

Constant: integer INVENTORY_CLOTHING = 5;

The integer constant INVENTORY_CLOTHING has the value 5

Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.

Examples

//Give all clothing items from prim's contents to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
        while (count--)
        // Give them each item of clothing found in the object's contents
            llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
    }
}

Deep Notes

Search JIRA for related Issues

Signature

integer INVENTORY_CLOTHING = 5;