Difference between revisions of "INVENTORY GESTURE"

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|value=21
 
|value=21
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function.
 
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function.
|examples=<lsl>//Gives inventory only to agents with the same active group
+
|examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is assigned to
 
default
 
default
 
{
 
{
 
     touch_start(integer total_number)
 
     touch_start(integer total_number)
 
     {
 
     {
         integer number = 0;
+
         key user = llDetectedKey(0);
         do
+
         if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
        {
+
                                // Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
            if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
+
            llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
                llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_GESTURE,0));
+
        else
            else
+
            llRegionSayTo(user, 0, "Wrong active group!");
                llSay(0, "Wrong active group!");
+
        }while(total_number > ++number);
+
 
     }
 
     }
}</lsl>
+
}</source>
 
|constants=
 
|constants=
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
 
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
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{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}}
 
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
 
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
 
 
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 10:26, 1 February 2019

Description

Constant: integer INVENTORY_GESTURE = 21;

The integer constant INVENTORY_GESTURE has the value 21

Used with Inventory functions and specifies inventory items of GESTURE type will be retrieved by the function.

Examples

//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
    touch_start(integer total_number)
    {
        key user = llDetectedKey(0);
        if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
                                 // Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
            llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
        else
            llRegionSayTo(user, 0, "Wrong active group!");
    }
}

Deep Notes

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Signature

integer INVENTORY_GESTURE = 21;