Difference between revisions of "INVENTORY LANDMARK"

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(Cut to the chase)
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|value=3
|value=3
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function.
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function.
|examples=<lsl>//Give a landmark to anyone touching this object
|examples=<source lang="lsl2">//Give a landmark to anyone touching this object
default
default
{
{
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     }
     }
}
}
</lsl>
</source>
|constants=
|constants=
{{LSL DefineRow||[[INVENTORY_NONE]]|}}
{{LSL DefineRow||[[INVENTORY_NONE]]|}}

Revision as of 15:41, 23 January 2015

Description

Constant: integer INVENTORY_LANDMARK = 3;

The integer constant INVENTORY_LANDMARK has the value 3

Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.

Examples

//Give a landmark to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first landmark found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_LANDMARK = 3;