Difference between revisions of "INVENTORY SCRIPT"

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m (<lsl> tag to <source>)
 
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{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
 +
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
 
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 10:28, 1 February 2019

Description

Constant: integer INVENTORY_SCRIPT = 10;

The integer constant INVENTORY_SCRIPT has the value 10

Used with Inventory functions and specifies inventory items of SCRIPT type will be retrieved by the function.

Examples

//Gives THIS script to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them this script  
        llGiveInventory(user, llGetScriptName() );
    }
}

Deep Notes

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Signature

integer INVENTORY_SCRIPT = 10;