Difference between revisions of "INVENTORY SOUND"
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Omei Qunhua (talk | contribs) (cut to the chase) |
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|value=1 | |value=1 | ||
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. | ||
|examples=<lsl>// | |examples=<lsl>//Give a sound to anyone touching this object | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first sound found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) ); | |||
} | } | ||
}</lsl> | }</lsl> |
Revision as of 08:51, 7 January 2013
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Description
Constant: integer INVENTORY_SOUND = 1;The integer constant INVENTORY_SOUND has the value 1
Used with Inventory functions and specifies inventory items of SOUND type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<lsl>//Give a sound to anyone touching this object default {
touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first sound found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) ); }
}</lsl>