Difference between revisions of "INVENTORY SOUND"

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m (<lsl> tag to <source>)
 
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{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}
|functions={{LSL DefineRow||[[llGetInventoryType]]|}}

Latest revision as of 11:28, 1 February 2019

Description

Constant: integer INVENTORY_SOUND = 1;

The integer constant INVENTORY_SOUND has the value 1

Used with Inventory functions and specifies inventory items of SOUND type will be retrieved by the function.

Examples

//Give a sound to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them the first sound found in the object's contents
        llGiveInventory(user, llGetInventoryName(INVENTORY_SOUND, 0) );
    }
}

Deep Notes

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Signature

integer INVENTORY_SOUND = 1;