Difference between revisions of "LlCos"
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Void Singer (talk | contribs) m (updated lsl tags) |
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|spec | |spec | ||
|caveats | |caveats | ||
|examples=< | |examples=<lsl> | ||
// Touch the object with this script in it to see the cosine of random numbers! | // Touch the object with this script in it to see the cosine of random numbers! | ||
default | default | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 07:47, 11 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llCos( float theta );1 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the cosine of theta.
• float | theta | – | angle expressed in radians. |
Caveats
Examples
<lsl> // Touch the object with this script in it to see the cosine of random numbers! default {
touch_start(integer num) { float r = llFrand(TWO_PI); llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + llCos(r)); }
}
</lsl>