Difference between revisions of "LlEdgeOfWorld"

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m (added example)
Line 27: Line 27:
       llOwnerSay( "There is a Sim to the South" );
       llOwnerSay( "There is a Sim to the South" );
     }
     }
     if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){
     if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){
       llOwnerSay( "There is a Sim to the West" );
       llOwnerSay( "There is a Sim to the West" );
     }
     }

Revision as of 08:49, 19 February 2008

Summary

Function: integer llEdgeOfWorld( vector pos, vector dir );

Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator)
Returns an integer that is a boolean.

• vector pos
• vector dir

Examples

<lsl> //--// Tells if there are neighboring sims on touch //--//

default{

 touch_start( integer vIntTouched ){
   vector vPosObject = llGetPos();
   if (!llEdgeOfWorld( vPosObject, <0.0, 1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the North" );
   }
   if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the East" );
   }
   if (!llEdgeOfWorld( vPosObject, <0.0, -1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the South" );
   }
   if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the West" );
   }
 }

}

</lsl>

Deep Notes

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Signature

function integer llEdgeOfWorld( vector pos, vector dir );