Difference between revisions of "LlGetAnimation"
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{{LSL_Function | {{LSL Function/avatar|id|sim=*}}{{LSL_Function | ||
|func_id=162|func_sleep=0.0|func_energy=10.0 | |func_id=162|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetAnimation|return_type=string|p1_type=key|p1_name=id| | |func=llGetAnimation|return_type=string|p1_type=key|p1_name=id | ||
|func_footnote=[[llGetAgentInfo]] and [[llGetAnimationList]] provide more detailed information about the avatar state then this function does, it is recommended that you use them instead. | |||
|func_desc | |func_desc | ||
|return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. | |return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. | ||
Line 100: | Line 100: | ||
|notes | |notes | ||
|permission | |permission | ||
|cat1=Avatar | |cat1=Avatar | ||
|cat2=Animation | |cat2=Animation |
Revision as of 01:32, 28 September 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Caveats
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |