Difference between revisions of "LlGetAnimation"
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{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Standing Up" | ||
{{!}} | {{!}}After falling a great distance. | ||
{{!}}} | {{!}}} | ||
{{!}} | {{!}} | ||
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!Description | !Description | ||
{{!}}- | {{!}}- | ||
{{!}}" | {{!}}"Striding" | ||
{{!}} | {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}}"Soft Landing" | {{!}}"Soft Landing" |
Revision as of 23:51, 29 January 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Caveats
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |