Difference between revisions of "LlGetAnimation"
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|return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. | |return_text=that is the name of the currently playing locomotion animation for avatar '''id'''. See the table below. | ||
|spec | |spec | ||
|caveats=This function can return an empty string while the avatar is logging out. | |caveats=*This function can return an empty string while the avatar is logging out. | ||
*New return values could conceivably be added at any time and this list may not in-fact be complete. Scripts should be written under the assumption that they may receive a value they won't recognize. | |||
|constants={{{!}} | |constants={{{!}} | ||
{{!}}-valign="top" | {{!}}-valign="top" | ||
{{!}} | {{!}} | ||
{{{!}}{{Prettytable}} | {{{!}}{{Prettytable|style=margin-top:0;}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
!Value | !Value | ||
Line 40: | Line 41: | ||
{{!}}} | {{!}}} | ||
{{!}} | {{!}} | ||
{{{!}}{{Prettytable}} | {{{!}}{{Prettytable|style=margin-top:0;}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
!Value | !Value | ||
Line 70: | Line 71: | ||
{{!}}} | {{!}}} | ||
{{!}} | {{!}} | ||
{{{!}}{{Prettytable}} | {{{!}}{{Prettytable|style=margin-top:0;}} | ||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
!Value | !Value |
Revision as of 08:18, 23 May 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: string llGetAnimation( key id );162 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.
• key | id | – | avatar UUID that is in the same region |
llGetAgentInfo and llGetAnimationList provide more detailed information about the avatar state then this function does, it is recommended that you use them instead.
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Caveats
- This function can return an empty string while the avatar is logging out.
- New return values could conceivably be added at any time and this list may not in-fact be complete. Scripts should be written under the assumption that they may receive a value they won't recognize.
Examples
See Also
Functions
• | llGetAgentInfo | |||
• | llGetAnimationList |